Search found 195 matches

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by Detangler
Sun Feb 16, 2020 9:09 pm
Forum: General Discussion
Topic: Choppa pull
Replies: 43
Views: 1693

Re: Choppa pull

People who fight against choppas always remember the times the pull yanks someone out of position, but never notice all the times it uselessly pulled players only a couple feet. It's got a 40 foot range. You get dropped near the choppa. If your tank doesn't use tether and cant walk 10 feet to keep a...
by Detangler
Thu Feb 13, 2020 6:33 am
Forum: Suggestions & Feedback
Topic: RoR Chosen auggestions and Feedback
Replies: 15
Views: 818

Re: RoR Chosen auggestions and Feedback

1. The big damage abilities that chosen use are either already spirit damage (ravage, touch of palsy), or already have a tactic that turns relentless into spirit damage. Discordant winds won't help out with these abilities and still has a pretty significant drawbacks. 2. Backlash does not do good d...
by Detangler
Thu Feb 13, 2020 2:54 am
Forum: Suggestions & Feedback
Topic: RoR Chosen auggestions and Feedback
Replies: 15
Views: 818

Re: RoR Chosen auggestions and Feedback

1. The big damage abilities that chosen use are either already spirit damage (ravage, touch of palsy), or already have a tactic that turns relentless into spirit damage. Discordant winds won't help out with these abilities and still has a pretty significant drawbacks. 2. Backlash does not do good da...
by Detangler
Wed Feb 12, 2020 6:14 pm
Forum: Suggestions & Feedback
Topic: oil respawn timer suggestion
Replies: 9
Views: 299

Re: oil respawn timer suggestion

All those oil spots are bugged and dont have line of sight. I wish more stealth and mdps classes would pick the lock and run up and hit oil, as melee damage does way more than ranged damage to siege. It would noticeably shorten oil duration with a bit of coordination. Pugs be pugs, though...
by Detangler
Wed Feb 12, 2020 4:52 pm
Forum: Suggestions & Feedback
Topic: oil respawn timer suggestion
Replies: 9
Views: 299

Re: oil respawn timer suggestion

I really dislike oil, and the massive damage it does now is the cheesiest of ways to get a couple free kills on the ram runners. The one upside that i do enjoy is that when oil is up, attacking RDPS suddenly have to focus on something else for a bit, and an outnumbered defender can use this time to ...
by Detangler
Wed Feb 12, 2020 2:23 pm
Forum: Suggestions & Feedback
Topic: Feedback: City Siege, suggestions.
Replies: 58
Views: 2698

Re: Feedback: City Siege, suggestions.

i dunno, i don't have much issue with the times of city sieges or the 12 hour lock. i remember the 3 am relic raids from DAoC and the crazy stuff we'd pull during off hours. only difference is i'm a lot older now, and enjoy my sleep more...
by Detangler
Wed Feb 12, 2020 2:15 am
Forum: General Discussion
Topic: 12 hours CD City siege it's to long !
Replies: 32
Views: 2065

Re: 12 hours CD City siege it's to long !

Stand at a BO far away from the entrance. Cap it as soon as fort starts. No way anyone should be able to get to you before you cap it. Boom - contribution. Take your 1 group and watch for low defended flags, gank and run away. [/quote] I dare you to try. Like really. I would that people calling "tha...
by Detangler
Tue Feb 11, 2020 10:19 pm
Forum: General Discussion
Topic: 12 hours CD City siege it's to long !
Replies: 32
Views: 2065

Re: 12 hours CD City siege it's to long !

Because you need a minimum of contribution for this. This means u need to 1 BO for minimum to get anything. Without this it means nothing for lose .... so no one will deff this fail designed forts anymore in unpopulation times on order. Uhh, 1-2 flags, or about 5-10 kills is enough to get 4 invader...
by Detangler
Tue Feb 11, 2020 4:16 pm
Forum: General Discussion
Topic: 12 hours CD City siege it's to long !
Replies: 32
Views: 2065

Re: 12 hours CD City siege it's to long !

I don't really know what the problem with that cooldown is. I was only in one siege so far, but that ended up with 9 instances AFAIK. In each instance, there are a total of SIX gold bags to get, meaning that one city siege gave out FIFTY-FOUR set pieces, now compare that to forts and farming invade...
by Detangler
Tue Feb 11, 2020 2:20 pm
Forum: Suggestions & Feedback
Topic: Feedback: City Siege, suggestions.
Replies: 58
Views: 2698

Re: Feedback: City Siege, suggestions.

-Having to join a random warband just for the sake to enter a City Scenario quickly and having to stuck playing on an unorganized unmotivated warband for 1 hour straight is not fun, specially when you are facing a strong organized warband, most likely one side is getting farmed hard nonstop for one...