Search found 305 matches

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by bwdaWAR
Sun Nov 05, 2017 1:24 am
Forum: General Discussion
Topic: Spawn camping
Replies: 8
Views: 2994

Re: Spawn camping

While I do appreciate pointing out more varieties of the same problem with my plan, I was actually more interested in the second part, that is, spawn camping with the current system and melee DPS only...
by bwdaWAR
Sat Nov 04, 2017 6:08 pm
Forum: General Discussion
Topic: Spawn camping
Replies: 8
Views: 2994

Spawn camping

While I was thinking over my idea to give an extra role to Witch Elfs/Witch Hunters in RvR , I realised there was a serious potential for an exploit in there, specifically spawn camping: a party/warband could move into the ground floor of the enemy keep when it's not under siege and kill anyone spaw...
by bwdaWAR
Fri Nov 03, 2017 12:05 pm
Forum: General Discussion
Topic: WE/WH and their ROLE in ORvR
Replies: 59
Views: 15550

Re: WE/WH and their ROLE in ORvR

WH/WE lost their role. WH/WE were originally the only mdps classes that could bypass postern doors. No other mdps class was able to do this. Old keep mechanic. Attacker gained morale via hitting the door. Defender's gain morale by being in the keep and the door being hit. At keeps it was easy acces...
by bwdaWAR
Thu Nov 02, 2017 10:29 am
Forum: General Discussion
Topic: WE/WH and their ROLE in ORvR
Replies: 59
Views: 15550

Re: WE/WH and their ROLE in ORvR

WE's are fun to play in zerg versus zerg when it's more or less equal numbers. Pointy eared melting machine in bikini. The only annoyance it the bugged stealth skills that vanishes from the first skill bar once in stealth. :( Just to be sure, incase you don't know this: WE/WH get a different 1st ab...
by bwdaWAR
Thu Nov 02, 2017 12:59 am
Forum: General Discussion
Topic: WE/WH and their ROLE in ORvR
Replies: 59
Views: 15550

Re: WE/WH and their ROLE in ORvR

Dance of Doom could be overhauled to do some sort of group buff perhaps to give WBs a reason to invite WEs? As far as I know, it's completely useless anyways since it does the same damage as Sever Nerve just channeled over 3s instead of instant.
by bwdaWAR
Thu Oct 26, 2017 1:14 pm
Forum: Suggestions & Feedback
Topic: Goblin Bar-Back
Replies: 0
Views: 923

Goblin Bar-Back

Image
Can we have these for the next Keg End? Pretty please, with sugar and Extra Special Mushrooms on top?
by bwdaWAR
Wed Oct 25, 2017 10:05 am
Forum: General Discussion
Topic: Whats up with SHs?
Replies: 25
Views: 7517

Re: Whats up with SHs?

Presuming for a moment the OP isn't purely about trolling, SWs get a number of buffs to their stats from their stances that SHs with pets don't. They also get various benefits from pets that SWs get from their stances, such as the 10% increased range or the autoattack on the move (likely the most im...
by bwdaWAR
Sun Oct 22, 2017 1:07 am
Forum: Changelogs
Topic: Patch Notes 21/10/17
Replies: 179
Views: 48791

Re: Patch Notes 21/10/17

After a few rounds on Beastlord today, I think the healing aggro needs to be toned down a little. We had to do absolutely everything - taunt, detaunt and challenge spam as often as CD allowed, Subtlety and Menace slotted, Clobber spam, no overheals - to keep the boss off our healer and even then the...
by bwdaWAR
Sat Oct 21, 2017 11:50 am
Forum: Changelogs
Topic: Patch Notes 21/10/17
Replies: 179
Views: 48791

Re: Patch Notes 21/10/17

How does the healing aggro affect engineers with keg? I had the impression I had unmanageable levels of aggro today, even with constant Taunt/Detaunt. If you heal / overheal a lot of people you might have a problem. Yes, overhealing is a thing now. Engineers don't get Subtlety though. Or any other ...
by bwdaWAR
Sat Oct 21, 2017 11:31 am
Forum: Changelogs
Topic: Patch Notes 21/10/17
Replies: 179
Views: 48791

Re: Patch Notes 21/10/17

How does the healing aggro affect engineers with keg? I had the impression I had unmanageable levels of aggro today, even with constant Taunt/Detaunt.