Does it matter? If you can't kill your opponent using the tools we allready have to close gaps/snare it is a fair chance you were outplayed. Happens all the time.
Edit: response to agememnon..
Search found 581 matches
- Sun Nov 29, 2020 6:48 pm
- Forum: Suggestions & Feedback
- Topic: SW melee snare
- Replies: 33
- Views: 6286
- Sun Nov 29, 2020 6:44 pm
- Forum: Suggestions & Feedback
- Topic: SW melee snare
- Replies: 33
- Views: 6286
Re: SW melee snare
SW got range snare, melee snare( whirling pin) and morale 2 snare. Not a problem, move on.
- Sat Nov 28, 2020 12:24 pm
- Forum: Changelogs
- Topic: Patch Notes 27/11/2020
- Replies: 357
- Views: 70574
Re: Patch Notes 27/11/2020
You don't have even implemented mechanism "i need SM with ww to be really effective" like sw. So why do you complain. And if you really like classes with op long range roll magus. I'm guessing you think SW needs SM with ww to be really effective because Festering Arrow has a 5s CD. Maybe ...
- Sat Nov 28, 2020 1:00 am
- Forum: Suggestions & Feedback
- Topic: SH proposal
- Replies: 95
- Views: 19259
Re: SH proposal
since our last round of changes were apparently well received in the long run? Crazy times. But were they? Or did your "last round" enable more misconceptions about the viability and understate the reduction of the actual effectiveness of the play style and general effectiveness compared ...
- Sat Nov 28, 2020 12:46 am
- Forum: Changelogs
- Topic: Patch Notes 27/11/2020
- Replies: 357
- Views: 70574
Re: Patch Notes 27/11/2020
So, pretty much the same arguments from experienced non biased sh players as was the tone of experienced sw players back when sw rework was done. It basically comes down to this; are the end result of the rework in sum more enjoyable(subjective) and/ or more effective (objective) than the previous v...
- Fri Nov 27, 2020 3:40 pm
- Forum: Changelogs
- Topic: Patch Notes 27/11/2020
- Replies: 357
- Views: 70574
Re: Patch Notes 27/11/2020
Btw I would rather have rkd at 65ft but castable on the move. Synergises better with the danger of being close to the melee, both for sh and sw, as an "oh shlt" ability. In addition festering arrow and poison arrer was dmg capped to stop oneshotting, but now the un-fun experience of being ...
- Fri Nov 27, 2020 1:01 pm
- Forum: Changelogs
- Topic: Patch Notes 27/11/2020
- Replies: 357
- Views: 70574
Re: Patch Notes 27/11/2020
Squig herder changes: Interesting changes I would say. Testing and time will tell how effectiveness is affected. At first glance it seems to me that the concept is better thought out than was the case for SW changes. Big bouncing for AoE capabilities Quick shooting for mobility and hopefully relevan...
- Sun Nov 22, 2020 8:04 am
- Forum: Chaos
- Topic: [Mara]solo rvr on regen build
- Replies: 14
- Views: 5609
Re: [Mara]solo rvr on regen build
Toughest deftard mara out there
Might want to edit the vid some more, on the other hand it showcases all the running around looking for fights while dodging the zerg, six mans etc, when soloing the lakes
Might want to edit the vid some more, on the other hand it showcases all the running around looking for fights while dodging the zerg, six mans etc, when soloing the lakes
- Fri Nov 20, 2020 7:30 am
- Forum: General Discussion
- Topic: 3440x1440?
- Replies: 6
- Views: 1625
Re: 3440x1440?
Samsung 34" monitor here, works like a wonder.
- Thu Nov 12, 2020 4:36 pm
- Forum: Changelogs
- Topic: Patch Notes 11/11/2020
- Replies: 125
- Views: 33317
Re: Patch Notes 11/11/2020
Anyone else noticed immunity discrepanices after patch yesterday. Seems like KD immunity was not applying correct as I could both KD immune targets and be knocked down myself with immunity up. I was rather laggy at some point before server crashed, so might be the explanation, but this happened in ...