I firmly believe 2 second cast, resist ignoring FA should be locked to a scout spec, this would require the changes being spread out over two speccable tactics. Glad someone sees the practical side of my arguments though.Manatikik wrote:Definitely agree with lefze on all his points about 2s FA. I would still say 1a is the best bet to give Scout some life. Anyone saying it will bring too much damage clearly hasn't played a SW (or SH) to even close to a medium level imo because it enables damage not increases it. I'd be ok with seeing it stay on EA and keeping EA at 7 points and see how that turns out; and if it is a little too much for a skirmish spec as well then we can always either tag it to GT or swap GT and EA's spots in the mastery trees.
Remember guys that no changes are written in permanent marker... They can always be reverted or tweaked; we are in an ALPHA after all.
One mans opinion I guess, it's widely agreed upon that the tactic is utterly useless. And even though it might help spamming eagle eye, the tactic as it is could easily be reworked into something way better.lastalien wrote:2nd - bad idea. FA not only one spec. -35% AP cost - usefull tactics.
I propose to consider acid arrow. For example to make it caste 1s, add reduced dodge chance by 10%, or change its, in principle, making AoE effect with a radius of a 20ft.
Good idea I think to add disorient effect to Rapid fire.
As before, I offered to change the Flame arrow, adding the effect of reducing the resistance, it would help to use SW at the WB. So now that SW is not needed in WB.
Removing UF the developers made a big mistake, now SW, Squig, engineer became very weak, compared to other RDPS. To change that, improving skills is not possible, since improving the skills so much as you propose, would mean the new OP class.
Acid arrow changes would most likely not really change much for scout. Now I don't remember correctly if it stacks with pierce defense or not, but assuming it doesn't the change would mean nothing for scout as the spec already has so few options besides PD. Assuming it does stack, and becomes aoe, the main buff would most likely still be tied to a skirmish spec.
SW is still usable in warbands for bombing. Giving flame arrow a resist debuff changes nothing for warbands, all the other resist debuffs would overwrite it anyways. And I hoping for a stacking debuff would be kinda foolish at this point considering the SM thread.
Removing UF was done partially to be able to buff the classes without having to consider a morale that would double the damage once every minute. If all the changes in OPs proposal are implemented, sure, scout might become pretty broken. Implementing some of them and we might get a balanced, functional spec. Implementing any of the stuff you proposed, and we get nothing. The class is performing fine, the spec in question is not, and that's what all this is about.