Adding tactics that will negate "Divine Fury" will cause disbalance as it will allow to boost healing along with damage output. Also some WPs/DoKs disregard "Divine Fury" and this allows to have quite interesting results.
Spoiler:
It's fairly common knowledge that dps DoK is stronger than dps WP. Furthermore, dps DoK is a pug killer. You sharing one pug scenario of a dps DoK who participated in 45 kills to order's 2 is not relevant to the discussion for two glaring reasons: it's a pug sc, and it's a DoK.OldSerpenT wrote: ↑Wed May 16, 2018 2:15 pm It has nothing to do with DoKs in particular. It has nothing to do with Grace tree in particular. It is all about disbalancing class by adding something that negates effect of Divine Fury which allows to boost both damage and heal output.
I play a LOT of Grace, and incoming chip damage that cannot be life-tapped away (because current combat is too dangerous to engage in) is the bane of the spec. That chip damage builds and builds and you end up in a situation where now you (or your group) cannot even enter melee combat at all because you don't have the hitpoints for it. Now you need to rely on other healers from your group or warband to cover your role until you can be of any use. Alleviating that issue is one of the purposes of the proposal, and Leading the Prayer seemed like the perfect home for anything that helped that situation because the tactic deals with keeping the Warrior Priest alive.Snoxx wrote: ↑Wed May 16, 2018 4:23 pm I agree with the OP about "Leading the Prayer" tactic. In it's current state, it's not worth using because it's only helpful when your team is already winning (e.g. pushing forward, where you'd get lots of heals but are at full health anyways) but is useless when your team is about to lose (e.g. retreating, where you desperately need heals but get none). Thus I'd apreciate the attempt to fix it's problems.
Unfortunately, the given proposal doesn't fix any of the problems of the tactic itself. Instead, it just adds some random bonus, while leaving the underlying misconceptions of "Leading the Prayer" as they are.
Sorry, but this is not the way how melee Warrior Priests should be fixed.
No I can't provide screenshots and combat log parse. I believe you realize the absurdity of that request.Ramasee wrote: ↑Wed May 16, 2018 2:42 pm Now can you show those kind of screenshots along side the tactics that were in use as well as a combat log parser that breaks down that amount of healing and what ability caused it.
%healing increases do not effect lifetap style heals. I'm willing to bet that most of Hayzz's healing in that scenario came from transfer essence (lifetap), devour essence (life tap), rend soul (life tap), and maybe soul infusion (HoT, mostly on himself). AND the reason the healing got that high is because of those two engineers spamming AoE DoTs. So your transfer essence were constantly healing pretty much everyone in your group. And this tactic would not increase that type of healing.
As for the anyone that disregard divine fury, fairly certain I made a long post describing that benefit.
Great way to explain things. "It's fairly common knowledge".dansari wrote: ↑Wed May 16, 2018 3:34 pm It's fairly common knowledge that dps DoK is stronger than dps WP. Furthermore, dps DoK is a pug killer. You sharing one pug scenario of a dps DoK who participated in 45 kills to order's 2 is not relevant to the discussion for two glaring reasons: it's a pug sc, and it's a DoK.
Regarding the proposal: Exalted Defenses can already negate the negative effect of Divine Fury, at the cost of two tactic slots. I don't follow the logic that this causes an imbalance by investing in a 7pt tactic for the same purpose.
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