[SH / SW] Da Waaagh iz Strong / Keen Arrowheads
Posted: Sun May 20, 2018 9:13 am
Identify the issue
Lackluster Da Waaagh iz Strong / Keen Arrowheads tactics.
I address both of these tactics in one proposal because they mirror each other and the problem is exactly the same for both classes.
Explain why it is an issue
Both of these tactics give useless upgrades to certain skills:
Yer Bleeding / Brodhead Arrows – there is no sense in extra 9/6 seconds since the dot can be reapplied at any time
Stop Runnin / Takedown – increased duration can have a use only in 1v1/pve encounters because in group play it’s a tank’s job to maintain snare.
Not So Fast / Eye Shot – unstackable initiative debuff that can be maintained with 100% up time, therefore, no much use of it.
Propose a viable solution to the problem:
Both of these tactics are parts of the paths which are focused on sustain type of damage. That’s why I believe that changes should follow the same concept:
Each time you critically hit an enemy with Path of Quick Shootin'/Path of The Skirmisher abilities, your auto attack speed will be increased by 50% for 10 seconds.
It will not boost damage much but add some diversity in builds because:
1) Both classes have quite a lot “must-have” tactics for all 4 slots so pick of these tactic will result in giving up on some stats/crit/self-utility/etc.
2) Bows have dps and attack speed of 1-handers so their overall damage is not high.
3) Armor will be always stacked, therefore, values will be high enough to resist physical pressure.
Lackluster Da Waaagh iz Strong / Keen Arrowheads tactics.
I address both of these tactics in one proposal because they mirror each other and the problem is exactly the same for both classes.
Explain why it is an issue
Both of these tactics give useless upgrades to certain skills:
Yer Bleeding / Brodhead Arrows – there is no sense in extra 9/6 seconds since the dot can be reapplied at any time
Stop Runnin / Takedown – increased duration can have a use only in 1v1/pve encounters because in group play it’s a tank’s job to maintain snare.
Not So Fast / Eye Shot – unstackable initiative debuff that can be maintained with 100% up time, therefore, no much use of it.
Propose a viable solution to the problem:
Both of these tactics are parts of the paths which are focused on sustain type of damage. That’s why I believe that changes should follow the same concept:
Each time you critically hit an enemy with Path of Quick Shootin'/Path of The Skirmisher abilities, your auto attack speed will be increased by 50% for 10 seconds.
It will not boost damage much but add some diversity in builds because:
1) Both classes have quite a lot “must-have” tactics for all 4 slots so pick of these tactic will result in giving up on some stats/crit/self-utility/etc.
2) Bows have dps and attack speed of 1-handers so their overall damage is not high.
3) Armor will be always stacked, therefore, values will be high enough to resist physical pressure.