Okay, so basically I figured out why the hell the skill sucks so bad when compared to other melee skills. It's actually quite obvious, and it applies for every single low range AoE. Basically, way back in the day melee abilities got one hell of a hidden range boost to compensate for lags, desyncs, and general issues the game has with the position you see compared to where people actually are, but this was only applied for the 5ft targeted abilities from what I know. The result is this:
So, this isn't an issue tied to this specific skill at all. However, the skill having a 10sec CD makes this extremely punishing, as a failed cast is much, much more noticeable than with a spammable skill. Anyways, this is something that might warrant a change for all low range AoE skills.
Tesq wrote: ↑Sat Jun 09, 2018 2:13 am
i agree on make SS a more support for aoe skill, CD is not required tought make it spamable, it will not be consistent otherwise; a sw spamming 2 sec cast time aoe with close quartiers will still dish out more dmg but now you will have a option to change stance when catched up.
instead give a 5 sec CD give it a lower target cap , do 6 so that it can move into assoult stace for those reasons above + will keep still some pressure but it wont be on par melees aoe.
5 sec will still make skill not even reliable and not worth the swap into assoult for the builds options you have. Basically even with 5 sec CD the mastery point spent there would be wasted.
Would not touch LA bombing, the issues are completely separate. I have a proposal planned for that already, almost made it today but wasn't satisfied with it.
But I completely agree that Sweeping Slash isn't worth taking for actual AoE at all unless it's on a 0 sec CD, but good luck getting anyone to agree to that, mostly because of "But 200 ini debuff!!!" and the spec being successful in 6v6. And the skill not being on par with other mdps AoE isn't really all that true, it does hit about as hard, and if it had zero second CD it would be more or less on par, but there is zero utility besides the okay damage. This really is something you can't look at in a vacuum, other (m)dps classes have several core/mastery tools besides AoE fillers, like AoE dots, burst abilities, interrupts, knockdowns, pulls, snares, cooldown increasers, cooldown decreasers, partybuffs, debuffs and mobility tools to mention a few. An AoE dot alone makes most other classes perform much better even if their filler is a little bit weaker than SS. Same goes for LA bombing at the moment, the only strength it has is 65ft range which in certain situations helps immensely with cleanup and pressure in areas slayer/BW can't reach.
Anyways, I was already told trying to make the spec function for AoE at all wasn't gonna go too well, so I'm just trying to make the skill something I might spec occasionally for the lulz because it's functional at least, which it definetly isn't at the moment.
Edit: Should add that the screenshot ranges apply for other 5ft melee skills and 25ft AoEs aswell, tested a couple.