Balancing with weapons/gear will never be a way.
Currently, the classes have such ways to play: backline healer, hybrid dps (more dps than healing), hybrid healer (more healing than dps). After specialization it will look like this most likely: backline healer (100% healer), dps (80 dps, 20 self heal), hybrid healer (since its melee and will do some dps no matter what: 80 healing, 20 dps). Basically, the idea of hybrid still will be there but in different form because there will never be a hybrid which will deal, for example, 80% dps+80% healing and in certain today’s specs 50% dps + 50% healing is luckluster ( outside solo play ) that we can observe any time currently.
I am very happy you are this transparent about the plans you guys have for this class.
Of course I am slightly disappointed you so bluntly throwed my idea with the weapons into the garbage can. (:
However, back to the matter at hand again..
You know a DoK/WP Healer can not stand in the backline (
of course depending what you mean by backline)
100 ft group heal, 30ft aoe heal, melee based silence, cripple and despell makes a good DoK stand right behind the tank or even infront of him.
I think you also know that the utility I just mentioned are the base of good DoK/WP healer.
You have to be in the mess with a certain amount of str/weapon/armor/willpower skill to: survive, land a silence/cripple on key targets and heal your party to make a battle succed in your favor.
It is the concept of a melee healer and I am sure you understand that players play it like that because they want to do it this way.
A certain kind of healer
must commit into
close combat otherwise the battle will rage forever as tank lines can be healed endlessly from the back.
Do not underestimate the concept of this. DoK/WP must be in there, they must be tested and one of them must fail.
You can not give a DoK/WP the choice to stand in the back and heal like a god.
I can only repeat myself, do you understand what kinda stone you are about to throw into the lake?
Numbers and experience acquired through 6vs6 can not give you a full view of the balance situation (
if that is the case).
Every realm has 12 classes to play; only if you run tests putting those classes geared in a direct contrast to each other you will gain numbers that are accurate and possibly upscaleable to RvR. 12vs12 is what you have to go for.
But hey,
you gotta know what you are doing and ultimately understand the consequences that will follow those changes.
I will of course respect those changes and .. find a way tha will fit my playstyle.
Unbalance is not necessary created by the class but by the player.
Gear, abilities and dps/heal is not the only factor; PvP is about timing, forseeing you opponents move and players that login.