Recent Topics

Ads

[WP/DoK] AoE detaunt tactic

These proposals have passed an internal review and are implemented in some way on the server. Review for specific implementation details.
User avatar
BreezeKicker
Posts: 197

Re: wp/dok AoE detaunt tactic

Post#11 » Sun Sep 10, 2017 4:47 pm

Spoiler:
Tesq wrote:
Gerv wrote:
Bobbiom wrote:Let 1hand/offhand wp/dok have their aoe detaunt tactic back.
The WP and DoK can heal on the move through a 100 ft, 10 second, group HoT, 15 second 150 ft HoT and grp adsorb which provide great mobile group stability. Each healing class provides different benefits so they compliment each other, Sealot/RP have strong ST, Sham/AM have strong HoTs and kite tools. The secondary resource pool can be effectivley managed on both sides utilising tactics of Fueled Fury/Fueled actions, positioning to effectively smite/essance lash and sigmar's radiance/transfer essence off tanks and turrets/deamons lying around. I don't believe the resource pool is an issue.

I disagree you require melee range, as you can through high armor and winds impervious sets and knights/chosen and futile strikes, improve your defensive stats beyond recognition. Choosing your moment to smite/essence clash involves pre-thinking and awareness to be effective.

The classes both share cc in regards to an AoE punt, which effects people upt to 30 ft away and punts them an additional 30 ft. The deciple additionally has a snare on covenant. While they are not as potent as the Runaway tactic and stagger. When used correctly and playing in a group with teammates, there is enough cc to rely on to support you, as well as guard switching and another healer to support you.

As a result of the points above, I don't believe the changes are required.

1. mm not really agree all those heals are either hot or 60 sec cd absorb, classes can have differents things but in a game more than in a meta where you dont wanna be near the figth as healer (CC, interrupt, focus) is really hard justify the presence of a dok/wp in frontline when it do not have the tools to be in the frontline. IS even harder justify is presence in backline as it cannot heal on the move as burstly as other healers ( and not also burst but also spam that burst ever x reliable ammount of time; as said abrosb is 60 sec CD). All other healers are mobile caster which mean thay can kite and direct heals not stopping even for 1 sec if enemy is chasing you; all those skill you are proposing as balanced of the role of dok are not stacked togheter reliable enough to keep a target alive and not spmable enough regarding other healers tools. Once you have a zealot/runy do his hot/buff armor+heal job you are left with the only 1 ppl of the party which cannot kite reliably. Yes you are harder to kill than am/SH, still zeal/runy are as hard to kill as you and require no guard since they can st the first ppl coming at them pssible the one kd em or the melee exatly near him, then aoe detaun everything basically be under a costantly 50% dmg reduction and more mobile. Since the meta is all about avoid even being hit in first place this is total lackluster for dok/wp.
They basivally take 50% more than other healer and need to stay more neared than other to front line.
DOk as always have worst match up tan wp with rkd, silence pounce, cd increase hence why covenant ahve a snare proc ( and is still a proc so now way to decide when it will be active and anywya melee can simple anti snare/root and this just get a baddeer version of dmg buff (with no ICD) of wp........
With out talk about your chance to substan and heals with otu aoe detaunt in aoe settings, dok/wp basically lost the way to reliably be stationery ignore dmg and stationary spam aoe/group heals if focussed with otu a guard.

2. choosing when essence lash/smite require MORE than pre thinking as the hit cn actually be parry so you need to risk more thans imple be in 65 feet range of the first target:

-first the 65 are not for stay at range they are there to allow you to hit scattered enemys which stay away from first line when you need to use this

-this lead inevitabily to risk more for possibly zero rewards as healing dok/wp will be parry often..... Basically you need to move on the enemy flank basically go into "their" medium line for a 100% chance to rec on 9 target with no way to detaunt.

All this stats increase is nowhere to be true, yes my dok can have overcapped resistence and so, so doeas all other healers in game....... 40% dmg less is lol, a bw fireball if not guarded will still crit you 1k (as exemple) also the armor value will be removed for a good 40% staple by anny rr40 melee this is still huge, you are not a tank not even comparable since you lack the avoidance tools which tanks have as core. Same things for crit any healers can have crit % level of all other healers is not likedok/wp have easier way to reduces crit than others.
So all this stats stack is not an issue when the main font of durabilty is avoidance ( look offensive SM + wall of darting steel).
Also in regard armor dok/wp do tno have more armor than other healers since armor penetration is a % the reduction is always proportional so give 2 value x and y the hgier will be always reduced more with the same % reduction applied to both.
so if my dok have a 80% reduction from armor it get 48% if a shammy have 60% it get 36%. This is just a 12% in difference in pshisical dmg and is nowwhere near all those extremly high stat increase you are talking about.

3.the aoe punt is **** for a self defense purpose as it suffer from the same problem of essence lash is a melee requrie to hit tool which is done by a class which do not stack str so it gona be parry most of time so use it in pressure is really really hard worst of it is not even 360 degre as sh/am this mean that it can be screw most of times by a lot of factory especially ror server ( since here on ror i canntot jump turn camera punt while mid air and re turn camera before lank as it keep follow the original direction with some delay so is even worst than in live).
Any BO/SM punt is 100% more rellibale have a lesser CD (10 sec vs 60 ) and is 360% degree vs cone fo dok/wp. Any comment about dok/wp punt in heal spec feel like bias linked to the years of hate for these classes. You SUPPOSE NOT TO EVEN BE IN PUNT RANGE as classes are specable currently. NO self cleanse from group cd increase, possible be rkd, r-silence, no way to detaunt enemy, no way to keep movement up 100% of the time since you cant cast on the mvoe direct heals as other 2 healers archtype + need to be babysit by a tank since no aoe detaunt as other healers ( in case of zeal/run 2x detaunt and dmg reduction + anti set back)

Backline healres suppose to be babysit by tanks not viceversa. DOK/WP under focus with no guard = dok/wp dead and this is sufficent enough for any reverse of the detaunt change.
PoR does have a ICD just like dps covenants.

And while DoK can be RKD, Rsilence is not unique threat to them. Pounce silence is not a thing, as silence [and KD for that matter] comes off pet, not the wl him/herself. Having a lion on you is a big clue that wl may pounce on you.

WP has a build in weakness of being unable to cleanse any of the inc HDs destro can throw at em or their team w/o help of either am or rp.

In most situations ranged DPS/CC shouldn't be that much of an issue, even when you go for smite/regen in the frontline, there should be at least one HTL on you as there is no need to rush ahead of your frontline tanks to reach with smite/lash.

In terms of being parried, you should have one of the sh/sw/engie to run pierce defence and use other AoE abilities that reduce enemy chance to defend. I m talking about abis like staggering impact on knight at 13 pt in conq or furious howl on bg in anguish as a core. This is gonna help not only with pt stability but making the regen easier for wp/dok but will improves overall dps and cc/utility applications.

But one thing is true, heal wp/dok doesn't have an oh shiet aoe button atm that is not tied to CC like the other two healers type have.
Sunset-BW...(M)|Starlight-SM.
Moon-WP..........|Mayor-ENG
Vanguard-KotBs|Breeze-WL
Aryanne-WH

Leader of CNTK branch @RoR

Ads
Penril
Posts: 4441

Re: wp/dok AoE detaunt tactic

Post#12 » Fri Sep 22, 2017 1:14 pm

Locking. Can't believe this only got to page 2.

Who is online

Users browsing this forum: No registered users and 7 guests