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Mastery Path Calc

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Razid1987
Posts: 1295

Re: Mastery Path Calc

Post#11 » Sat Feb 27, 2016 8:46 am

sullemunk wrote: I'm currently trying to make an ingame "waronlinebuilder" so ppl can make builds for different classes and see what they want to specc into.
Also it will be possible to hyperlink those builds in chat so others with the addon can review them for and comments or make suggestions for builds..
Awesome idea! Love it :D

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sullemunk
Addon Developer
Posts: 1213

Re: Mastery Path Calc

Post#12 » Sat Feb 27, 2016 10:44 am

Thanks. I have had this idea for a while now, but felt that i didn't have the know how (and still dont, it's a lot of trial and error) to make it.
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Tiggo
Former Staff
Posts: 1948

Re: Mastery Path Calc

Post#13 » Sat Feb 27, 2016 12:40 pm

keep on it, looks great! hope devs can help you soon with facts providing!
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Razid1987
Posts: 1295

Re: Mastery Path Calc

Post#14 » Sat Feb 27, 2016 12:44 pm

Please include the descriptive text for each tree, also. Really helps when you don't know much about the class you are looking at! :)

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sullemunk
Addon Developer
Posts: 1213

Re: Mastery Path Calc

Post#15 » Sat Feb 27, 2016 12:56 pm

Razid1987 wrote:Please include the descriptive text for each tree, also. Really helps when you don't know much about the class you are looking at! :)
Already there, if hoover the mouse on the Path icon

Had to do some strange grabbing of tables to get it to work thou :D
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Goib
Posts: 20

Re: Mastery Path Calc

Post#16 » Sat Feb 27, 2016 1:28 pm

great work ! keep it up
----Mir nach, Ich folge Euch !----

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sullemunk
Addon Developer
Posts: 1213

Re: Mastery Path Calc

Post#17 » Sat Feb 27, 2016 4:07 pm

i can post a test build if annyone is intrested in trying it out to find some bugs and/or suggetions
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Tiggo
Former Staff
Posts: 1948

Re: Mastery Path Calc

Post#18 » Sat Feb 27, 2016 4:49 pm

sure
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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sullemunk
Addon Developer
Posts: 1213

Re: Mastery Path Calc

Post#19 » Sat Feb 27, 2016 5:06 pm

Here's the test build so far

https://www.dropbox.com/s/o62cr40cvzfcj ... t.rar?dl=0
It will show up in the addonManager as "test" (i name all my projects test)*
use /warbuild to bring the window up

*Libslash is required

The main functions are more or less done, but i have only implemented 5 classes atm (they are extremly time consuming, taking bout 3h per class to implement due to manually finding and grabbing all the icons, abilityID's and stuff)
the classes implemented so far are:
Ironbreaker,Slayer, Shaman, Wichhunter and chosen
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Genisaurus
Former Staff
Posts: 1054

Re: Mastery Path Calc

Post#20 » Sat Feb 27, 2016 9:30 pm

As promised, here is some sample output for the service I'm working on. The included files are the complete ability listings for the Ironbreaker, in both JSON and XML format.

The tooltip value works with the following algorithm:

Code: Select all

int tooltipValue = levelOneValue;
		
for (int i = 0; i < goalLevel - 1; i++)
	tooltipValue += levelPattern[i % levelPattern.length];

tooltipValue += castTimeScale * ( (statScale * statBonus) + (weaponScale * weaponDPS) );
I still have a lot of ability data to extract and documentation to write, and my work with T4 sets takes priority.

And finally, these are the levels at which a mastery ability gains a level:
1-10 : All levels
11-40: Only every even level

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