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[Set Preview] Bloodlord

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Ysaran
Posts: 1240

Re: [Set Preview] Bloodlord

Post#121 » Sun Jun 02, 2019 5:41 am

Edit: delete because I quoted the wrong person
Last edited by Ysaran on Sun Jun 02, 2019 8:04 am, edited 1 time in total.
Zputadenti

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kmark101
Posts: 482

Re: [Set Preview] Bloodlord

Post#122 » Sun Jun 02, 2019 6:41 am

Ysaran wrote: Sun Jun 02, 2019 5:41 am
kmark101 wrote: Sat Jun 01, 2019 8:50 pm Those weapons are just regular drops/quest rewards or also require like 70 dungeon runs as they are way better than scenario weapons which need hundreds if not thousands of scenarios to get?
Choppa get strength on every piece. Ballistic is the ranged equivalent of strength so it's ok. In addition this set is been thoughts for 2h build. Bloodlord gives you 34 WS but let you cap strength without using Brute Force and give you +13% crit chance. What are you complaining about? 2h Choppa suffer greatly of tactic starvation and this set is a good solution to the problem
ooo why did you quoted me for that reply?
Gryyw - Ironbreaker

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Ysaran
Posts: 1240

Re: [Set Preview] Bloodlord

Post#123 » Sun Jun 02, 2019 8:07 am

kmark101 wrote: Sun Jun 02, 2019 6:41 am ooo why did you quoted me for that reply?
Because I'm stupid, :lol:.
oaliaen wrote: Sat Jun 01, 2019 7:18 pm This set will be so OP for ranged classes ... every piece have Ballistic skill while chopas have initiative and wounds. Im glad you guys made vanquisher perfect cause..the actual situation is bad.
Choppa get strength on every piece. Ballistic is the ranged equivalent of strength so it's ok. In addition this set is been thoughts for 2h build. Bloodlord gives you 34 WS but let you cap strength without using Brute Force and give you +13% crit chance. What are you complaining about? 2h Choppa suffer greatly of tactic starvation and this set is a good solution to the problem
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DokB
Posts: 538

Re: [Set Preview] Bloodlord

Post#124 » Sun Jun 02, 2019 8:22 am

Any new appearance stuff?
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard

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Hargrim
Developer
Posts: 2465

Re: [Set Preview] Bloodlord

Post#125 » Sun Jun 02, 2019 8:26 am

DokB wrote: Sun Jun 02, 2019 8:22 am Any new appearance stuff?
Whole set is mostly new appearance?
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Akilinus
Posts: 430

Re: [Set Preview] Bloodlord

Post#126 » Sun Jun 02, 2019 9:38 am

How does it look then Hargrim?
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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rmpl
Posts: 766

Re: [Set Preview] Bloodlord

Post#127 » Sun Jun 02, 2019 10:09 am

Hargrim wrote: Sat Jun 01, 2019 9:38 pm
kmark101 wrote: Sat Jun 01, 2019 8:50 pm Those weapons are just regular drops/quest rewards or also require like 70 dungeon runs as they are way better than scenario weapons which need hundreds if not thousands of scenarios to get?

1234 dungeon runs and 69696969 scenario weapons.
Why does the cape require 12.5 runs even though the dungeon takes MUCH more time than BB/BE? Shouldn't that be adjusted appropriately?

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DokB
Posts: 538

Re: [Set Preview] Bloodlord

Post#128 » Sun Jun 02, 2019 12:57 pm

Hargrim wrote: Sun Jun 02, 2019 8:26 am
DokB wrote: Sun Jun 02, 2019 8:22 am Any new appearance stuff?
Whole set is mostly new appearance?
Will there eventually be a visual preview of the armour sets posted on the forum?
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard

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Hargrim
Developer
Posts: 2465

Re: [Set Preview] Bloodlord

Post#129 » Sun Jun 02, 2019 1:14 pm

DokB wrote: Sun Jun 02, 2019 12:57 pm
Hargrim wrote: Sun Jun 02, 2019 8:26 am
DokB wrote: Sun Jun 02, 2019 8:22 am Any new appearance stuff?
Whole set is mostly new appearance?
Will there eventually be a visual preview of the armour sets posted on the forum?

If some player or tester do it than yes, sure.
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Grunbag
Former Staff
Posts: 1881

Re: [Set Preview] Bloodlord

Post#130 » Sun Jun 02, 2019 8:16 pm

rmpl wrote: Sun Jun 02, 2019 10:09 am
Hargrim wrote: Sat Jun 01, 2019 9:38 pm
kmark101 wrote: Sat Jun 01, 2019 8:50 pm Those weapons are just regular drops/quest rewards or also require like 70 dungeon runs as they are way better than scenario weapons which need hundreds if not thousands of scenarios to get?

1234 dungeon runs and 69696969 scenario weapons.
Why does the cape require 12.5 runs even though the dungeon takes MUCH more time than BB/BE? Shouldn't that be adjusted appropriately?
City dungeon are an exception cause their map is small . All other dungeons are bigger and take more time due to bigger map (gunbad , bastion , LV , tovl)
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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