Hello.
Today I would like to talk a little about the fort.
Honestly I do not like the system as it demotivates players after being open.
Players under level 40 can not participate.
Most of the 40 levels are left out.
This really is a form of demotivation, the player spends hours helping to catch the zone, and in the end many receive a good bye.
I think the limitations are obvious, but what's the problem in reciprocating those who can not enter the fort?
Reward all with at least 2 medal invader and whoever enters the fort gains 4 when finishing and still rolls the bag.
At least so new players under level 40 and those who do not enter the fort are not so unmotivated.
Ty and bye bye
[Suggestion] Simple reward help motivate zones before the fort
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Re: [Suggestion] Simple reward help motivate zones before the fort
Well, they get zone lock, XP, RR and loot roll.. ain't that enough?
TUP
Re: [Suggestion] Simple reward help motivate zones before the fort
Rly U want 40/40 and full invader ?
Re: [Suggestion] Simple reward help motivate zones before the fort
No, man, you think too small. What is the problem of starting to participate with a level lower than 40 or simply adjusting the system better? People are becoming less motivated every day because there are not enough problems on the server.
Re: [Suggestion] Simple reward help motivate zones before the fort
So yours vision of adjusting system is 40/40 invader set.
Motivation link for people
https://everydaypower.com/best-motivational-books/
Motivation link for people
https://everydaypower.com/best-motivational-books/
Last edited by wachlarz on Sun Jul 07, 2019 5:24 pm, edited 1 time in total.
Re: [Suggestion] Simple reward help motivate zones before the fort
its not like the fighting for sub 40s ends when forts are active. The attacker portal is always hopping, scenarios start popping, other zones are still open 2/3 of the time. you could even go xp a bit and get those last few levels.
fort pushes against defenders are hard enough as is. if there were sub 40s in there with crap resists there would be no chance for attackers ever.
fort pushes against defenders are hard enough as is. if there were sub 40s in there with crap resists there would be no chance for attackers ever.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
- anarchypark
- Posts: 2075
Re: [Suggestion] Simple reward help motivate zones before the fort
how about push to another fort?
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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Re: [Suggestion] Simple reward help motivate zones before the fort
do not think that this is a good idea as long as there is a limit on the number of people and the reservation. as already mentioned, the fort is very hard to capture without good organization.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum
yo ho ho and a bottle of rum
Re: [Suggestion] Simple reward help motivate zones before the fort
fort is not a walk in a park if you want a fort the player must learn to fight as a team. many players want zerg a fort for brainless attack and that is false.
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