Suggestion: suicide command
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: Suggestion: suicide command
You have already the command double /stuck.
decimo marauder
larsulu zealot
norsemanherra wp
stormurfru dok
larsulu zealot
norsemanherra wp
stormurfru dok
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Re: Suggestion: suicide command
Yeah sometimes I don’t wanna leave the zone when i get stuck but I think lots of pls will try a way to turn it into a bad exploit.
decimo marauder
larsulu zealot
norsemanherra wp
stormurfru dok
larsulu zealot
norsemanherra wp
stormurfru dok
Re: Suggestion: suicide command
As long as you can't use it to escape from an enemy, I see no way to exploit it.
You shouldn't be able to use it if:
- in stealth
- in combat
- on mount
You wait 30sec and any hits interrupt it.
If something happens with pve bosses, who behave unintended after suicide, then it's a bug to fix. If we always had a GM online to teleport you out of your misery, it wouldn't be needed.
In a normal zone, I use double /stuck as well but sometimes, like during fort siege, you just don't have the time to relog and you most certainly don't want to leave zone.
Dying is no option.
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- Posts: 27
Re: Suggestion: suicide command
Something like this, with a timer to make it fair, and it needs to be able to be used while stuck endlessly falling. I've been stuck more than once in a fort, being punted and landing in a position where I was endlessly falling, stuck on an object, and had to just hope for an enemy to kill me.
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