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Warlord set

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wargrimnir
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Re: Warlord set

Post#11 » Wed Mar 11, 2020 4:22 pm

Warlord is a third option for royal sets. It is slightly lower in stats, but serves a significantly different function for your loadout than main or alt sov. If you decide to skip warlord because you don't see the value in it over main or alt sov, that's fine. However, it's far more powerful than invader and should not belong in forts.
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M0rw47h
Posts: 898

Re: Warlord set

Post#12 » Wed Mar 11, 2020 5:21 pm

wargrimnir wrote: Wed Mar 11, 2020 4:22 pm Warlord is a third option for royal sets. It is slightly lower in stats, but serves a significantly different function for your loadout than main or alt sov. If you decide to skip warlord because you don't see the value in it over main or alt sov, that's fine. However, it's far more powerful than invader and should not belong in forts.
Well, being obtainably thru oRvR and forts, doesn't have to be easy to get.
For example, if you give 1 medal per won zone/fort, for characters above rr70, then it's not anymore easy to get, as it's 30-40 zones (!) per piece.
That still would be time consuming to get, still weaker than Sov and would be nice 'goal' for those unlucky people who close to never see city sieges during their playting.
Also, that could make gameplay experience much better, since it would reduce throwing mentality, as people still would benefit (gear wise) from wining zones after geating invader.

Edit: Those who play cities still could get it as fast as now, assuming you would let convert royal into warlord (but not the other way).

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ZEDE
Posts: 64

Re: Warlord set

Post#13 » Wed Mar 11, 2020 11:26 pm

Totally agree
it is a fairer and more rewarding vision and which can suit players with quite different objectives (rvr on zone VS rvrSC)

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Skullgrin
Posts: 837

Re: Warlord set

Post#14 » Wed Mar 11, 2020 11:46 pm

You should definitely make the Warlord set purchase-able with Invader medallions, I've got 156 of them just going to waste in my currency bag.

:lol: :P :lol:
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Korsario
Posts: 62

Re: Warlord set

Post#15 » Thu Mar 12, 2020 1:47 pm

wargrimnir wrote: Wed Mar 11, 2020 4:22 pm Warlord is a third option for royal sets. It is slightly lower in stats, but serves a significantly different function for your loadout than main or alt sov. If you decide to skip warlord because you don't see the value in it over main or alt sov, that's fine. However, it's far more powerful than invader and should not belong in forts.
The Whole gearing process is really bad atm, new players have 0 chance soemthing needs to be done to speed thigns up as more sets are added.

M0rw47h
Posts: 898

Re: Warlord set

Post#16 » Thu Mar 12, 2020 2:04 pm

Korsario wrote: Thu Mar 12, 2020 1:47 pm
wargrimnir wrote: Wed Mar 11, 2020 4:22 pm Warlord is a third option for royal sets. It is slightly lower in stats, but serves a significantly different function for your loadout than main or alt sov. If you decide to skip warlord because you don't see the value in it over main or alt sov, that's fine. However, it's far more powerful than invader and should not belong in forts.
The Whole gearing process is really bad atm, new players have 0 chance soemthing needs to be done to speed thigns up as more sets are added.
Thats not true at all. All you have to do as new player is joining a guild, which is running it's own WBs.
Since usualy people are already minimum Vanq/Invader and often Invader/Sov mixed, all the Conq/Vanq marks will be passed around.

Social skills are after all very important in multiplayer games. Anyway, this thread wasn't supposed to be about 'new player experience', but 'adding carrot to oRvR, so people won't want to throw zones'.

DirkDaring
Posts: 425

Re: Warlord set

Post#17 » Thu Mar 12, 2020 2:09 pm

I know this isnt live , but what is the purpose of requiring full invader to even equip Warlord, other than just making another timesink, that no one will even bother with .

Also having it the same cost as Sov, will make is pretty much useless, on live Warlord set had no restrictions to equip other than Renown rank, and as far as Sov , most ran 5/4 split or 6/3 split of off/def sov,

As it stands now , no one will even bother getting Warlord set , why waste royal crests on a substandard set when for the same cost of crest, you can buy Sov which is the better set .

Warlord came from Stage 2 City , but was also purchasable with officer medallions, or Warlord Crests, how about adding warlord crest , as another currency , or maybe allow converting Vanquisher medallions into warlord crest to buy the warlord set , similar to live .



This is the Warlord description from live, and the cost of the armor


The Stage 2 city armor set is the “Warlord” set. It requires Rank 40 and Renown Rank 64-70 to wear depending on the piece. Warlord Boots and Gloves can drop off players of high Renown Rank, but the rest of the set is obtained from Gold Bags during the Stage 2 Public Quest. The Jewelry piece is Bind on Equip however, so may be found on the Auction House or traded from another player. Additionally, the entire set can be purchased from the Royal Quartermaster via Officer Medallions and Warlord Crests. Pricing is as follows:

Jewelry – 150 Officer Medallions, 5 Warlord Crest
Belt – 210 Officer Medallions, 20 Warlord Crests
Gloves – 270 Officer Medallions, 35 Warlord Crests
Boots – 330 Officer Medallions, 50 Warlord Crests
Shoulders – 390 Officer Medallions, 65 Warlord Crests
Helm – 450 Officer Medallions, 80 Warlord Crests
Body – 510 Officer Medallions, 95 Warlord Crests
Last edited by DirkDaring on Thu Mar 12, 2020 7:11 pm, edited 2 times in total.

Illuminati
Posts: 189

Re: Warlord set

Post#18 » Thu Mar 12, 2020 2:19 pm

wargrimnir wrote: Wed Mar 11, 2020 4:22 pm Warlord is a third option for royal sets. It is slightly lower in stats, but serves a significantly different function for your loadout than main or alt sov. If you decide to skip warlord because you don't see the value in it over main or alt sov, that's fine. However, it's far more powerful than invader and should not belong in forts.
Hi Wargrimnir,

Would the team consider implementing the Warlord token and token drops off players based off their renown (including Royals)? Up and down conversion?

There are so many sets to gather (even the sub-optimal for appearance) and an incredible amount of time to do so - multiplied by the wide array of character choices in the game. I understand the design philosophy in the past when the content was limited, however, with the incredible work you and the team have done to release content what we are discovering is it is disconnecting players from one another as they chase this piece/or that through different dungeons and game modes.

Allowing this would in reality expand the content as it would become possible to gather all the equipment on multiple characters instead of just one, make it easier to switch mains (if a character becomes less desirable to play), speed up (a little) the viability of new players.

Kind Regards
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wargrimnir
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Re: Warlord set

Post#19 » Thu Mar 12, 2020 2:25 pm

Illuminati wrote: Thu Mar 12, 2020 2:19 pm
wargrimnir wrote: Wed Mar 11, 2020 4:22 pm Warlord is a third option for royal sets. It is slightly lower in stats, but serves a significantly different function for your loadout than main or alt sov. If you decide to skip warlord because you don't see the value in it over main or alt sov, that's fine. However, it's far more powerful than invader and should not belong in forts.
Hi Wargrimnir,

Would the team consider implementing the Warlord token and token drops off players based off their renown (including Royals)? Up and down conversion?

There are so many sets to gather (even the sub-optimal for appearance) and an incredible amount of time to do so - multiplied by the wide array of character choices in the game. I understand the design philosophy in the past when the content was limited, however, with the incredible work you and the team have done to release content what we are discovering is it is disconnecting players from one another as they chase this piece/or that through different dungeons and game modes.

Allowing this would in reality expand the content as it would become possible to gather all the equipment on multiple characters instead of just one, make it easier to switch mains (if a character becomes less desirable to play), speed up (a little) the viability of new players.

Kind Regards
No. The set prices are designed for the city completion, not kills.
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istvar
Posts: 86

Re: Warlord set

Post#20 » Fri Mar 13, 2020 5:56 pm

M0rw47h wrote: Thu Mar 12, 2020 2:04 pm
Korsario wrote: Thu Mar 12, 2020 1:47 pm
wargrimnir wrote: Wed Mar 11, 2020 4:22 pm Warlord is a third option for royal sets. It is slightly lower in stats, but serves a significantly different function for your loadout than main or alt sov. If you decide to skip warlord because you don't see the value in it over main or alt sov, that's fine. However, it's far more powerful than invader and should not belong in forts.
The Whole gearing process is really bad atm, new players have 0 chance soemthing needs to be done to speed thigns up as more sets are added.
Thats not true at all. All you have to do as new player is joining a guild, which is running it's own WBs.
Since usualy people are already minimum Vanq/Invader and often Invader/Sov mixed, all the Conq/Vanq marks will be passed around.

Social skills are after all very important in multiplayer games. Anyway, this thread wasn't supposed to be about 'new player experience', but 'adding carrot to oRvR, so people won't want to throw zones'.
What about spec/classes that don’t use RvR gear?

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