You talk about rvr perspective but topic is in general (and there are small scales, scenarios, city sieges in the game...). But I agree here when it comes to the fact that WL is not the mirror of mSH. But WL is just example of class which can bring this topic back to the ground ( and this is why we talked about WL here - bringing other classes here to this topic, I do not like it too in general, but this topic realy asked for it... there were no arguments, no examples, nothing, just another "pls nerf" topic). An why was WL here? Not because of the mirror of mSH (which is not), but because of the fact that all the things which matters in this topic (like mobility, utility, survivability, dmg burst...).CeeJay89 wrote: ↑Mon Apr 06, 2020 3:14 pmConsidering WL and mSH are not even remotely mirrors except they can both have pets and pounce, no, WL =/= mSH and vice versa. Stop trying to equate the two. mSH outperforms WL in any content that matters from an RvR perspective. The game isn't balanced around small-scale, where WL excels.NSKaneda wrote: ↑Mon Apr 06, 2020 2:52 pmIf WLs are fine then mSHs are fine as well.
If mSHs are OP then WLs are OP too.
Now we can talk about nerfi... Fine tuning classes with:
- Crazy Survival
- Stupid ammount of AoE damage
- Crazy ammount of utility, non inmunity CC options
- Best Mobility in game.
- Best damging Morale in game.
If the WL is so bad, why we can see so many players playing them? Does not make sense... this is no real argument I know, but there is something (true) on it.