T2-T3 keep mechanics
Posted: Thu Apr 09, 2020 6:25 pm
First off i want to apologize in advance if what i propose has been addressed before, as i find it difficult to find any suggestions similar to this. Also if there is some mechanic with this system that i dont understand that would make the following proposal impractical or impossible. This is just an idea that i would think would be awesome coming from a DAOC player, that being said....
I think it would be cool to see the T2-T3 orvr lakes/keeps being able to be open and seiged at any time without zone locks, separated from t4 and not connected to the campaign to get to the city. i enjoy the current system as is, warband play and zerging is fun, but i find small man roaming and small man keep taking equally as enjoyable to me and that is not seen as much, i try but as soon as flames go up zergs roll in, which again is fine and i enjoy that too.
RvR in DAOC was taking any of the keeps available at any time to bring rr/xp/buff benefits to the realm. I think a system like this in t2/t3 (or at least the 3 t2 zones) would be a cool addition to that style of gameplay. I dont know how or if it would affect t4, other than separating the zergs a bit, allowing for more roaming for those not interested or feeling like zerging or small maning in a crowded zone. You may have to limit keep rewards as to not be farmed for gold bags or whatever, but being able to take at any time the 6 t2 keeps or 6 t3 keeps to bring a 1% rr/xp bonus(or whatever the bonus may be) to the entire realm per owned keep would not be game breaking but may bring another style to the game with different incentives than bag farming for a keep. You could have objectives still to run supplies to warcamps to get rams for when both keeps are controlled by one faction. however the logistics with it come to be, i think it would be a great addition, as long as it doesnt take too much action away from the main t4 objectives.
Hopefully i dont get yelled at about every little mechanic about how this will not possibly work, I do not expect anything to come of this, i just thought i would be a really fun aspect of the game (not that the game needs any more of it i love the server the way it is and what the amazing devs have done for all of us). This is just a suggestion to do exactly what the thread says is to bring my ideas thanks
I think it would be cool to see the T2-T3 orvr lakes/keeps being able to be open and seiged at any time without zone locks, separated from t4 and not connected to the campaign to get to the city. i enjoy the current system as is, warband play and zerging is fun, but i find small man roaming and small man keep taking equally as enjoyable to me and that is not seen as much, i try but as soon as flames go up zergs roll in, which again is fine and i enjoy that too.
RvR in DAOC was taking any of the keeps available at any time to bring rr/xp/buff benefits to the realm. I think a system like this in t2/t3 (or at least the 3 t2 zones) would be a cool addition to that style of gameplay. I dont know how or if it would affect t4, other than separating the zergs a bit, allowing for more roaming for those not interested or feeling like zerging or small maning in a crowded zone. You may have to limit keep rewards as to not be farmed for gold bags or whatever, but being able to take at any time the 6 t2 keeps or 6 t3 keeps to bring a 1% rr/xp bonus(or whatever the bonus may be) to the entire realm per owned keep would not be game breaking but may bring another style to the game with different incentives than bag farming for a keep. You could have objectives still to run supplies to warcamps to get rams for when both keeps are controlled by one faction. however the logistics with it come to be, i think it would be a great addition, as long as it doesnt take too much action away from the main t4 objectives.
Hopefully i dont get yelled at about every little mechanic about how this will not possibly work, I do not expect anything to come of this, i just thought i would be a really fun aspect of the game (not that the game needs any more of it i love the server the way it is and what the amazing devs have done for all of us). This is just a suggestion to do exactly what the thread says is to bring my ideas thanks