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WH/WE Warband utillity

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Panso
Posts: 25

Re: WH/WE Warband utillity

Post#11 » Fri May 29, 2020 4:28 pm

Making WH WE Aoe Dps doesn't feel right, BUT making them more groupy can probably make them a better pick in 6 man or even bigger scale.

Some suggestions:

Make shield after stealth tactic (which no one use) a bit stronger and let all grp member in 100 ft range get the shield.

Make masterful treachery (sorry WH) a grp wide buff, so the grp can utilize those 15 % more damage for a strong burst.

Take a core tactic and rework it into something "gain 5% damage for every grp member within 100ft range". So WH/WE gain a strong buff when in grp, without being op in solo or smaller groups.

Change the buffs from Pierce armor and repel blasphemy to a grp wide buff with 50 ft radius.
Panso 40/6x Zelot
Savory 40/5x Magus
Annot 40/6x WE

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footpatrol2
Posts: 1093

Re: WH/WE Warband utillity

Post#12 » Fri May 29, 2020 6:02 pm

Take 4 to 8 WE/WH's put them with healer's that don't require line of sight such as Warrior priests or Dok's. Get into combat + stealth than as a team of 4 or 8 WE/WH's and morale bomb the backline or frontline with m2 and murder whatever is left.

It's a submarine morale bomb.

You could even drop your tanks in a keep siege. So go 4 WE/WH's 2 WP/Dok's per group. Or go 3/3. You could use one group or multiple groups.

If you have the correct morale gain rates m2 shouldn't take that long to get too. Note: there are other level 4 morales that are in support of the submarine morale bomb as well.

It is a specialized group comp. Ideally used in keep sieges. Btw WE/WH's were originally the only melee classes that could bypass the postern doors. I am pretty sure WE/WH's were designed with the submarine morale bomb in mind.

If you try to mix them with other classes you'll lose your advantage/uniqueness.

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roadkillrobin
Posts: 2773

Re: WH/WE Warband utillity

Post#13 » Fri May 29, 2020 6:46 pm

teiloh wrote: Thu May 28, 2020 8:26 pm Having some sort of group/wb utility on the elixirs could be a nice change but having them provide the full effect would make them the best abilities in the game, by far.

Yes, they would, but the trade of would be having a overall bad functional class in the group making them a better class as a whole. Full effects is imo crucial for this to work. But maybe a shared CD on the Elixirs/Relics would be in order however.

footpatrol2 wrote: Fri May 29, 2020 6:02 pm Take 4 to 8 WE/WH's put them with healer's that don't require line of sight such as Warrior priests or Dok's. Get into combat + stealth than as a team of 4 or 8 WE/WH's and morale bomb the backline or frontline with m2 and murder whatever is left.

It's a submarine morale bomb.

You could even drop your tanks in a keep siege. So go 4 WE/WH's 2 WP/Dok's per group. Or go 3/3. You could use one group or multiple groups.

If you have the correct morale gain rates m2 shouldn't take that long to get too. Note: there are other level 4 morales that are in support of the submarine morale bomb as well.

It is a specialized group comp. Ideally used in keep sieges. Btw WE/WH's were originally the only melee classes that could bypass the postern doors. I am pretty sure WE/WH's were designed with the submarine morale bomb in mind.

If you try to mix them with other classes you'll lose your advantage/uniqueness.

Yes, but you also need to have a decent follow up as well. You can break the tank line with morals, but you also need to expand your presence on battlefield to win anything.
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teiloh
Posts: 691

Re: WH/WE Warband utillity

Post#14 » Fri May 29, 2020 7:55 pm

They do share timers now. From a live patch a long time ago I believe.

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roadkillrobin
Posts: 2773

Re: WH/WE Warband utillity

Post#15 » Fri May 29, 2020 8:31 pm

teiloh wrote: Fri May 29, 2020 7:55 pm They do share timers now. From a live patch a long time ago I believe.
Oh they do? Then I see no problem with full effect tbh. The up time is so low that it require very well planned execution.
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drmordread
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Posts: 916

Re: WH/WE Warband utillity

Post#16 » Fri May 29, 2020 8:37 pm

Said it before and will say it again. There does not need to be anything fancy. Both WE and WH, lore wise, come from backgrounds where healing is possible. Allow ONE of their attacks to work as an AoE dps heal (like the DoK/WP), but maybe at 1/2 or 2/3 efficiency as the DoK/WP).
No special tactic, a core attack, anything like fervor/razor on the WH (for example), and counterparts on WE.
Already created rdps/mdps hybrids with the SqH and SW. So make a heal/mdps hybrid with the WE/WH
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