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A call to arms

Get organized here and slay that monster, or challenge your enemy to an epic battle on the battlefield.
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Lindisfarne
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Re: A call to arms

Post#11 » Mon Mar 02, 2015 8:25 pm

Server sploded instantly xD
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Lindisfarne Massacre--Northernrage--Pagans Mind--Dio

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Bozzax
Posts: 2481

Re: A call to arms

Post#12 » Mon Mar 02, 2015 8:26 pm

Yep no fun on my screen :)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Spongel
Posts: 306

Re: A call to arms

Post#13 » Mon Mar 02, 2015 8:27 pm

sorry for that....seem we need to work on the server performance...
Shauree - Zealot

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Bozzax
Posts: 2481

Re: A call to arms

Post#14 » Mon Mar 02, 2015 8:31 pm

Aww dont be so hard on yourself. Devs, crew and moderates rule the planet for even creating such cool massive lagspikes. Compared to old server I bet these will be fixed in the end.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Lindisfarne
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Re: A call to arms

Post#15 » Mon Mar 02, 2015 8:32 pm

It was still cool to see that many people, even if it was for 30 seconds xD
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Lindisfarne Massacre--Northernrage--Pagans Mind--Dio

areanda
Posts: 234

Re: A call to arms

Post#16 » Mon Mar 02, 2015 8:35 pm

Was funny but server crashed strAight haha cool that alot came thanks all

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Animalex
Posts: 24

Re: A call to arms

Post#17 » Mon Mar 02, 2015 8:40 pm

Incredable lags and delays, and after that everything off :( and could not logg in again
Пойми их всех. Люби и выделяй немногих. Альбер Камю.

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Animalex
Posts: 24

Re: A call to arms

Post#18 » Mon Mar 02, 2015 8:42 pm

everything will ok and better and WARRR will return :)
Пойми их всех. Люби и выделяй немногих. Альбер Камю.

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Elven
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Posts: 5161

Re: A call to arms

Post#19 » Mon Mar 02, 2015 8:46 pm

Waiting for manual server restart.

Loreithian
Posts: 19

Re: A call to arms

Post#20 » Mon Mar 02, 2015 9:00 pm

Was great to see so many people playing at once, even only for a small while. :) Then again, to even get this far so quickly says how much hardwork has been put in by all team members behind this project. Just a thought though, would taking off collision checking before doing such a big event help reduce the drain on the server (as if 140+ players in one area wasn't enough of a drain eh? :P)? That's if its possible to trigger that on and off would be an easy toggle to manage or if its even as much of a drain as I think it is. Again only a thought.

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