All Hallows' Eve Cloak is out !
Posted: Fri Nov 01, 2019 12:30 pm
Dear all;
Finally The second event's reward is out. You just have to update your client.
I take this message to credit Kissitbetter aka Machinea for all assets design creation ( pumpkins, apples, buckets...) and especially for the spider cloak design.
Moreover, would like to thank you to Londo for figuring out the encoding of the tint files.
You have to know that this event is very special for us (even some don't really like it :p).
In this end of the year, many staff members have lot of obligations IRL (work, exams...) and this event has been designed in the rush : 1 week; which was a very short timing.
Amount of work to make it possible had just been crazy in this short time; but it was worth it. Atleast for us.
We finally learned how to create new animated content (body parts like gear, mount, faces, monsters...) on the appearance part of it.
For this event, in addition to the usual work (NPC, questlines, rewards...), lot of innovative mechanics have been deployed and lot of new assets. We had to confirm on our side we were able to extend our ability to control the client, and "force" the client to bind to our will. Another step has been done in this way.
Most elements of the event are original, like the phase system for quest (where is stinky jack!), gambling games, new icons (even we already used it in the past), new model assets-colliders, original dies , timed quests system (even it need to be refined and debugged)...
You understnad that each event is a way for us to test new things, and if some parts of it don't always please you, it is made with sincerity, with the desire to always go a little further.
To conclude, and to lift the curtain a little, our end of the year planning is pretty busy, as much as at the level of ongoing RoR projects, than IRL obligations, and we count as always on your understanding and kindness with the future incoming patch.
Many heavy parts of RoR project are on the table, and we are focused as much as possible on it :City Siege, Scenario (Objective Design/Deep mechanic/Ranking system), incoming events and Fort and ORvR improvement.
You noticed lot of test are actually made on live involving big population, and feedbacks are interesting at many levels, even they can be very contradictory.
Thanking you once again for your support and your patience.
Yali & The team.
Finally The second event's reward is out. You just have to update your client.
I take this message to credit Kissitbetter aka Machinea for all assets design creation ( pumpkins, apples, buckets...) and especially for the spider cloak design.
Moreover, would like to thank you to Londo for figuring out the encoding of the tint files.
You have to know that this event is very special for us (even some don't really like it :p).
In this end of the year, many staff members have lot of obligations IRL (work, exams...) and this event has been designed in the rush : 1 week; which was a very short timing.
Amount of work to make it possible had just been crazy in this short time; but it was worth it. Atleast for us.
We finally learned how to create new animated content (body parts like gear, mount, faces, monsters...) on the appearance part of it.
For this event, in addition to the usual work (NPC, questlines, rewards...), lot of innovative mechanics have been deployed and lot of new assets. We had to confirm on our side we were able to extend our ability to control the client, and "force" the client to bind to our will. Another step has been done in this way.
Most elements of the event are original, like the phase system for quest (where is stinky jack!), gambling games, new icons (even we already used it in the past), new model assets-colliders, original dies , timed quests system (even it need to be refined and debugged)...
You understnad that each event is a way for us to test new things, and if some parts of it don't always please you, it is made with sincerity, with the desire to always go a little further.
To conclude, and to lift the curtain a little, our end of the year planning is pretty busy, as much as at the level of ongoing RoR projects, than IRL obligations, and we count as always on your understanding and kindness with the future incoming patch.
Many heavy parts of RoR project are on the table, and we are focused as much as possible on it :City Siege, Scenario (Objective Design/Deep mechanic/Ranking system), incoming events and Fort and ORvR improvement.
You noticed lot of test are actually made on live involving big population, and feedbacks are interesting at many levels, even they can be very contradictory.
Thanking you once again for your support and your patience.
Yali & The team.