Is Get to the choppa overperforming right now?
Maybe.
Are people whining about this pull because they die 1v1 to choppas with too much sticking-power?
Nope.
is it because a single choppa in 6v6 or largescale can use this ability and turn the fight with it?
No.
The
problem with Choppa pulls, is when you have several choppas chaining or all channeling the pulls. And while I absolutly apploud coordination and running tactics forcing your enemy to adapt, this seem to be a little too strong right now.
First of all, on this server alot of the "real" fights happends in funnels and this ability with the pull-on-the-move makes for some akward situations where choppas are constantly strifing in and out of Line of Sight while fishing out targets with their pulls. Again not too much of an issue if a single choppa was pulling a single target, but when several are doing it. You get some nasty effect.
Kinda like when a group of engineers are sitting outside of detaunt range on a wall, and you cant walk up close to them before you get a barrage of Snipes in your head, id Imagine.
In the open field fights this ability allows the choppa/desro deathball / bombwarband to stay on the move while gabclosing OR breaking order formations in a standoff. It will make single targets come flying towards the stacked destro aoe, and pull guards away from their gaurdees or simply just kill the random Orderling who is unfortune enough to be picked and send flying.
Organized vs organized. The displacements are real on destro to begin with, Zealot channeled punts, choppa pulls + magus pulls. This is a soft counter to the Order tactic of running melee Brightwizards and stack firepower on top of eachother.
While Order in general have the raw "powers" of both damage and healing, and destro have the utility and displacement advantage this can get a little too rough to deal with and basicly not allow you to play your character untill the fight is lost. Only mentioning this since TUP clipped it themselves and i couldnt help laughing myself when i happed:
https://www.twitch.tv/bomblingtv/clip/F ... ckDansGame
An other effect all this
displacement brings, is that channeled abilities are just not happening when order goes flying all over the place. Hold the line stacks are not up, annihilate is not dealing damage, groupheals are not being casted. And add ontop of this all the other aoe interrupts destro have. Stopping channeled abilties kinda works as a sort of crowdcontrol, and to some degree this sort of CC is as impactful as the strongest CC for largescale = Aoe knockdown. It makes the affected targets unable to repossition themselves, they are unable to return the damage and are put on the backfoot for the duration of the CC while destro is hammering away in damage/healing.
Now I dont think this ability is overperforming in smallscale, and I dont think destro need nerfs. But adjustments.
How about giving choppas a real damaging ability in the aoe mastery tree here. Since I have a very hard time seeing a world where one realm having acces to this much replacement being anywhere near ballanced for largescale. And while the server right now seem to be order dominated I fear a direct nerf would not help this situation at all.
You could argue the range, the pull-on-move effect, or the undefendable effect (?) could all be looked at.
But dont we just want choppas to deal more damage instead, atleast thats what I think should be the solution when looking at the grand scheme of things
Background experience: Played vs several organized guilds as Order, faced choppa pulls half a year back and now.
Played destro warband with choppa pulls, and while it was against pugs the playstyle just simply was too easy leaving way too little room for counterplay
(Edit: Posted this here since the other choppa topic got closed while typing)