[Guide] RoR Under Linux

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gemgem
Posts: 4

Re: [Guide] RoR Under Linux

Post#141 » Tue Apr 30, 2019 9:00 pm

wine-tkg-staging-esync-marchopt-git-4.7
d9vk verison spam errors
warn: Direct3DDevice9Ex::SetMaterial: Stub
cant see name and hp bar
cant see all spell effects
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xpander
Posts: 25
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Re: [Guide] RoR Under Linux

Post#142 » Thu May 02, 2019 10:30 pm

Nice. Got it working also

wine-tkg-staging-esync 4.7
d9vk 2a217a40
winetricks dotnet40 d3dx9

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had to disable the error log spam, for more consistent frametimes with:
export DXVK_LOG_LEVEL=none

Seems fine so far, but i haven't done any extensive testing yet, ran around for like 30 min. Ground textures seem fine with D9VK and arent overly bright like with wined3d.

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zachary
Posts: 8

Re: [Guide] RoR Under Linux

Post#143 » Fri May 03, 2019 11:55 am

I was consistently getting disconnected when 3+ warbands came into view, until I started killing my audio driver (in another window: `pulseaudio -k`). Anyone else have this problem? Is there a better solution? This one is a bit painful as it either means acrobatics to get mumble/discord working again after, or moving mumble/discord to my phone.

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xpander
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Re: [Guide] RoR Under Linux

Post#144 » Fri May 03, 2019 12:33 pm

zachary wrote:
Fri May 03, 2019 11:55 am
I was consistently getting disconnected when 3+ warbands came into view, until I started killing my audio driver (in another window: `pulseaudio -k`). Anyone else have this problem? Is there a better solution? This one is a bit painful as it either means acrobatics to get mumble/discord working again after, or moving mumble/discord to my phone.
i don't think i have seen that many people yet, but im only in tier 1 also. so just about 2 warbands max in my playing and no issues with sound cutting out. i do use JACK + pulseaudio however. If your sound cuts out it might be that pulseaudio can't keep up, so you might want to check the pulseaudio configuration to modify the fragment sizes etc, or it might be something wine related. Do you have wine built with faudio? would be good to check dmesg, journalctl logs or wine logs when that happens, to see whats really going on

nortes
Posts: 16

Re: [Guide] RoR Under Linux

Post#145 » Fri May 03, 2019 6:30 pm

Dephyant wrote:
Sat Mar 23, 2019 10:36 pm
Recently an update in arch killed font rendering in the launcher and the game so I went with a clean wine install to clear it up. I added wine-nine on top of wine-4.3 (Staging)
which greatly improved performance. I did that standard setup dotnet40, d3dx9(at first also did d3dx9_36?). I enabled galilum and disabled CSMT as CSMT seems no longer needed with this setup. I've encountered some graphical glitches with particle effects which you can kinda see in this SS down in the fog.

Anytime there is a spell effect on me it's like I'm in a black bubble if the camera is panned down close to my character. I was wondering if anyone else has seen this?

I've tried enable/disable glsl, csmt etc. Various in game setting but nothing has changed with those effects.
I use wine 4.5-staging atm, and I noticed such a thing - if you disable CSMT, the textures of the characters and the environment periodically begin to look the same as you described, so i think its better to turn this option on and maybe try wine 4.5?

ggnoredo
Posts: 1

Re: [Guide] RoR Under Linux

Post#146 » Sun Jun 02, 2019 2:05 pm

Hi,

I can't run this on my system. I have wine 4.9 with dotnet and directx but whenever i try to run RoRLauncher.exe it exists with failed, status c0000135 error code

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