Patch Notes 02/03/2019

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ReturnOfReckoning
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Patch Notes 02/03/2019

Post#1 » Sat Mar 02, 2019 9:43 am

Italian Translation

HOTFIX NOTES:
Spoiler:
[Items]

- Invader Merchants have arrived in the capital city palaces.

[Quests]

- A couple of the "Capture X Keep.." quests have been given proper objectives and should be working again.
- Crushing the Reavers: This quest line has been corrected

[Tickets]

[13469] You can no longer get behind the walls
[Fortresses]

- Crashing in a fortress will now reserve you a place for 5 minutes as well.
- Kill quests for T4 should now work in fortress areas as well.
- Fortress flags now sends update to all in the zone instead of short proximity, this means that icons will update on map no matter where in the zone you are.
- When a reservation for a fortress expired it will now inform the player of this.
- Increased the limit of attackers to 120 (up from 96), defenders are still capped at 80% of the current attackers.
- Increased number of slots that reserve on both attacker and defender side to 48 (up from 24).
- Fortress lords have had their base HP increased.
- Fortress lords will not like getting pulled out of their room anymore.
- A weaker artillery will continue on stage 3 if attackers did well enough in stage 2. This Artillery scales with how well attackers did and only applies in proximity to the lord as the attackers focus their fire on the fortress.
- The fortress levers now have a 3 second interact timer.
- Fixed an issue where reservation spots would not be filled from contribution in previous zone at all.
- Fortress lords do not reset their life after a reset but get a 10% heal.
- Found and corrected an issue where forts would give currency to people outside of the actual fortress.

[Abilities]

- Jump like abilities have had their z axis check tightened across the board. Walls should not be jump-able.
- All AoE abilities are now correctly set up based on their type (Melee "Cleave", Conical AoE, Line AoE, PBAoE, or Targeted AoE). Line AoE were previously missing and abilties that were supposed to hit all enemies in line in front of you were using 180• cone instead . Those abilities will now correctly hit in a line in front of you and the width of each line AoE has been adjusted to match the animation and VFX.

Knight Of The Blazing Sun :
- Corrected Heaven's Fury tooltip

White Lion :
- Leonine Frenzy will now not trigger more than once every second.

Zealot :
- Warp Reality will now deal the intended damage
- Scourge will now deal the intended damage
- Demon Spittle will now deal the intended damage
- Aethyric Shock will now deal the intended damage

IronBreaker :
- Fixed a bug causing Punishing Blow to deal more damage than intended.

Archmage :
- Wild Healing will now correclty reduce AP cost according to it's tooltip value.

Black Orc :
- Youz see me blok' dat'?! cannot trigger more than once every 3 seconds.

Choppa :
- Drop Da Basha cannot be Parried or Blocked anymore.

Slayer :
- Numbing Strikes cannot be Parried or Blocked anymore.
- Devastate will now correctly last for 10 seconds

Squig Herder :
- Farty Squig will now display the right vfx and sound when squig explode.

Engineer :
- Land Mine will now use the correct VFX upon Staggered Targets
- Turret will correctly explode and will be removed when Self-Destruct is activated
- Lined up electromagnet pull with animation.
- Fixed an issue with the electromagnets pull where it could pull someone to a location way off.
- Fixed an issue with the electromagnet where the pull would not apply the variance in pull distance that it should have (that pulls have in general).

Magus :
- Pet will correctly explode and will be removed when Instability is activated.
- Lined up Rift with its animation.

[Items]

- Characters with Imperial Griffon, Enslaved Manticore or Enslaved Manticore have had it removed from their characters inventory. It can be reclaimed via the 'Account Entitlement' screen on the menu. The item can now be claimed on multiple characters.

[Quests]

- All of the Tier 2+ "Kill 25..." "Capture a Keep..." and "Defend Keep X..." RvR quests have been updated. These will now be available for any characters R16 or higher and award consistent XP/GP for each zone instead of being tiered. That means no matter if you're in T2 or T4, the rewards will be the same.
- All of the Scenario quests have been adjusted. They now take into account a R1-15 bracket of quests which reward Recruit's emblems, a R16-30 bracket which will reward Soldier's emblems, a R31-RR39 bracket that will reward Officer's emblems, and a R31-RR40+ bracket that will reward Conqueror's emblems. The last two brackets are not a separation for the queue, only for the quest rewards. No bracket for Oppressor emblems, those can be earned the hard way.
- Reversal of Fortune: This quest line has been reworked and is once again available until the end
- Land of Shadows: You will now have to loot the Map of Shadowlands
- Heads Will Roll: This quest line has been reworked and corrected
- The Cloudburst Chase: Whole quest line is now available and corrected
- Beyond the Griffon Gate: Whole quest line is now available and corrected
- Distillation of Hate: This quest line has been reworked and corrected
- Null and Void: Whole quest line is now available and reworked
- The Windforged Gem: Whole quest line is now available and reworked
- Strike them Blind: Whole quest line is now available and reworked
- Heroes' End: Whole quest line is now available and reworked
- The Wayward Courier: This quest line has been reworked and corrected
- One of a Kind: This quest is now available from the Stout Skeleton in Ellyrion, among the Plains Lions

[Tickets]

[13409] The missing stat is back
[13471] Second entrance is now closed
[13448] Quest has been reworked and corrected
[13489] NPCs are once again targetable
[12974] Players will no longer receive the Seals of the Missioner

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mubbl
Posts: 90

Re: Patch Notes 02/03/2019

Post#2 » Sat Mar 02, 2019 9:52 am

ReturnOfReckoning wrote:
Sat Mar 02, 2019 9:43 am


Black Orc :
- Youz see me blok' dat'?! cannot trigger more than once every 3 seconds.

ok :D, can we expect more changes ike that?
Last edited by mubbl on Sat Mar 02, 2019 10:47 am, edited 2 times in total.

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Mythrendir
Posts: 42

Re: Patch Notes 02/03/2019

Post#3 » Sat Mar 02, 2019 9:59 am

Great patch on fortress! Thank you!

Just 2 questions:

1) Any news on the upcoming doomsday weapons? Will they require seals (paragons etc) to purchase and will the be considered BiS or better than current top SC weapon?

2)Any news on balancing the Stealth classes (WE/WH) following Torq’s temporary and uncessary buff to these classes (mainly the testing of the Elixir, Witchbrew damage and stealthing while taking damage)? Been over few weeks/months so data should be in!

Thank you and as always keep up the good work!
Xox
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Glorian
Posts: 4110

Re: Patch Notes 02/03/2019

Post#4 » Sat Mar 02, 2019 10:10 am

Interesting.
Need to retest most AoE attacks again I think.
Good stuff on the SC quests. Now they are again useful for higher RR players.

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Rydiak
Posts: 247

Re: Patch Notes 02/03/2019

Post#5 » Sat Mar 02, 2019 10:26 am

Thank you for the upgrade to the SC quests. With SC quests now awarding Conqueror Emblems at 31-40, is there any chance of quests Battle for Dragonwake!, Battle for Praag!, and Battle for Thunder Mountain! being redeemable?
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wargrimnir
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Re: Patch Notes 02/03/2019

Post#6 » Sat Mar 02, 2019 10:30 am

Rydiak wrote:
Sat Mar 02, 2019 10:26 am
Thank you for the upgrade to the SC quests. With SC quests now awarding Conqueror Emblems at 31-40, is there any chance of quests Battle for Dragonwake!, Battle for Praag!, and Battle for Thunder Mountain! being redeemable?
No, those were discontinued over a year ago.
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Gangan
Posts: 232

Re: Patch Notes 02/03/2019

Post#7 » Sat Mar 02, 2019 10:33 am

ReturnOfReckoning wrote:
Sat Mar 02, 2019 9:43 am
[Fortresses]
(...)

Zealot :
- Warp Reality will now deal the intended damage
- Scourge will now deal the intended damage
- Demon Spittle will now deal the intended damage
- Aethyric Shock will now deal the intended damage

(…)
The Tooltips are still of. And seems like ALL, even those on heals, now show some Kind of static value no matter if harbinger is on or off. They don't match none though :?
EDIT: Did some testing, you have to switch harbinger on/off and reequip smoe of your gear. Then the Tooltip gets updated (almost) properly

Also I'm not sure if Deamon Spittle was a line-aoe on live, a cone would be more fitting imo.
Last edited by Gangan on Sat Mar 02, 2019 11:02 am, edited 1 time in total.
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Pächter des Wahnsinns
Gangan - SH 50+
Blumnmoscha - BO 62
Iznogoud - Sham 40+
Apogemoth - Magus 40+
Scophis - Zealot 50+
Drengur - WP 40+
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Grunbag
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Posts: 1298

Re: Patch Notes 02/03/2019

Post#8 » Sat Mar 02, 2019 11:02 am

Gangan wrote:
Sat Mar 02, 2019 10:33 am
ReturnOfReckoning wrote:
Sat Mar 02, 2019 9:43 am
[Fortresses]
(...)

Zealot :
- Warp Reality will now deal the intended damage
- Scourge will now deal the intended damage
- Demon Spittle will now deal the intended damage
- Aethyric Shock will now deal the intended damage

(…)
The Tooltips are still of. And seems like ALL, even those on heals, now show some Kind of static value no matter if harbinger is on or off. They don't match none though :?

Also I'm not sure if Deamon Spittle was a line-aoe on live, a cone would be more fitting imo.
Only damage value has been fixed , Harbringer effect haven’t been touched . If any bug still here , please open the ticket and send your screenshot . Make sure to test it without magic or healing power which doesn’t update the tooltip
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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wargrimnir
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Re: Patch Notes 02/03/2019

Post#9 » Sat Mar 02, 2019 11:27 am

Hotfix is pending for a couple Keep Capture quests that have invalid objectives.
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Caffeine
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Re: Patch Notes 02/03/2019

Post#10 » Sat Mar 02, 2019 11:34 am

Some nice qol tweaks to forts this patch!
Perhaps you guys could take a look at adding qol fixes to scenarios too: viewtopic.php?f=15&t=30353#p344181
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