Engi hits 4 times during 6 seconds,and magus hits 6 times,so same dmg in the end. Let me know if im wrongTankbeardz wrote: ↑Fri May 03, 2019 1:39 pm
The engi was hitting around 875 non crit / 1200-1300 crit and the magus was hitting around 675 non crit / 1000 crit (stealth nerf a few patches back?). Unfortunately, I can't validate on a test dummies with these abilities.
Patch Notes 27/04/2019
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Re: Patch Notes 27/04/2019
The "look ma, I posted on the forums" award goes to...
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Re: Patch Notes 27/04/2019
Firestorm hits once every 2 seconds.Warfare80 wrote: ↑Fri May 03, 2019 3:52 pmEngi hits 4 times during 6 seconds,and magus hits 6 times,so same dmg in the end. Let me know if im wrongTankbeardz wrote: ↑Fri May 03, 2019 1:39 pm
The engi was hitting around 875 non crit / 1200-1300 crit and the magus was hitting around 675 non crit / 1000 crit (stealth nerf a few patches back?). Unfortunately, I can't validate on a test dummies with these abilities.
Re: Patch Notes 27/04/2019
Base damage and stat scaling is the same for both abilitiesTankbeardz wrote: ↑Fri May 03, 2019 4:34 pmFirestorm hits once every 2 seconds.Warfare80 wrote: ↑Fri May 03, 2019 3:52 pmEngi hits 4 times during 6 seconds,and magus hits 6 times,so same dmg in the end. Let me know if im wrongTankbeardz wrote: ↑Fri May 03, 2019 1:39 pm
The engi was hitting around 875 non crit / 1200-1300 crit and the magus was hitting around 675 non crit / 1000 crit (stealth nerf a few patches back?). Unfortunately, I can't validate on a test dummies with these abilities.
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Re: Patch Notes 27/04/2019
I'll have to do more serious testing but it's definitely hitting about 20-30% harder.Grunbag wrote: ↑Fri May 03, 2019 9:10 pmBase damage and stat scaling is the same for both abilities
Re: Patch Notes 27/04/2019
The vfx are still showing for the new engi ability also even when I have all ability effects turned off. This is the only ability showing still.
Old School / Lords of the Locker Room
Re: Patch Notes 27/04/2019
Almost all fixed vfx abilities got that bug to be visible no matter if u stoped all skill's animation beside yours. On other side if they make shaman/am puddle visible no matter what it wil be quite good qol change
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Patch Notes 27/04/2019
best qol would be remove or reducs all g-heal vfx...
btw no patch today ? lame!
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