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Patch Notes 04/01/2020

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ReturnOfReckoning
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Patch Notes 04/01/2020

Post#1 » Sat Jan 04, 2020 8:14 am

Italian translation provided by elk76
German translation provided by Gangan
HotFix #1
Spoiler:
-Fixed an issue that would cause fort reservations and queues to break.
-Fixed an issue that caused the Solo Ranked Scenario queue peeking commands (.rankedscstatus and .uiscstatus) to fail.
[General]

- Sigmars hammer and Vipers pit now also grants x2 rested xp gain (just like the capital).
- Added the unlocks for ToK and titles for crafting and gathering while naked, in lava, in water, in combat, while chicken and any combination of these that exists.

[Abilities]

- The channeled ability bar will now disappear when you die and the channel has not finished.
- Optimized various ability packet sending in an effort to reduce lag. Please let us know of any abnormalities regarding abilities or invisible players on the bug tracker.

Chosen

- Daemonclaw changed to proc on parry and not critical hit with great weapon.
- Daemonclaw now buffs Strength and Weaponskill.
- Critical Suppression removed and exchanged with Discordant Winds.
- Discordant Winds change all damage to spirit damage but the chosen receives 20% less incoming healing.

Knight

- Stay Focused has had its AP restoration removed. There is a proper AP aura and something as strong of a career mechanic as chosen and knights needs to be same for both.
- Mighty Soul has become core.
- Mighty Soul has been reworked to convert all damage to elemental but the knight takes 15% increased damage.
- Runefang has been placed in Mighty Souls place with it scaling on masteries and it now only increase initiative and toughness.

Witch elf
- On your knees morale drain and gain changed to 125 125. (down from 300 300).

Witch hunters
- Dragon Guns morale drain and gain changed to 125 125. (down from 300 300).

[Fortress]

- Fortresses now have an enforced cap again of 120 vs 96.
- Fortresses have a reservation from previous zone contribution again.
- Portals to forts are not added back but instead you run to the fort or use the adjacent fortresses portals.
- Entering a fort when there is not enough room for you will now teleport you out and add you on a queue to receive a reservation.
- Fixed an issue in where a player could roll for a bag even though they had too little contribution.

[Scenarios]

- Solo Ranked Scenarios will now aggressively try and close matches that start without the proper amount of players on both sides. These matches that end early will no longer grant emblems, renown, or quest completion.
- In Solo Ranked, defer to individual effort if both sides are 0 score when the match ends, and consider both players losers (only affects rewards)

- Added a new command, .rankedscstatus - this command will display in chat the amount of players of each archetype queued for the Solo Ranked Scenario.

* For UI Developers: Added a new command, .uiscstatus - this command will display in /9 chat the current players of each archetype in a formatted string similar to State of the Realm, similar to the .rankedscstatus command mentioned above but in a format for consumption by UI addons.
An example output string is:
SCPlayers:ScenarioId:OrderTankCount:OrderDPSCount:OrderHealerCount:DestroTankCount:DestroDPSCount:DestroHealerCount

- Fixed the realm specific display of clickable flags upon their state being changed.
- Fixed an issue where, in scenarios, clickable flags would sometimes fail to display when you are out of range and someone else captures the flag.

[World]

- The Skavens that had invaded Unterbaum in Talabecland, the Port of Barak Varr, The Griffon and Dragon Gates in Ellyrion, and some other places in different zones, have been repelled.
If you see any trace of these skavens at these places, please report them

[Interface]

-The player's Ranked mmr rating is displayed on the ToK mainpage

-Scenario scoreboard now displays players solo mmr ratings

-Surrenderwindow won't be stuck on showing when user is exiting the layouteditor

[Items]

- Fixed appearances for following item groups: Conveyer's, Advancing, Elfslayer, Assaulting, Sabotage
- Added a unique, buyable-for-50g-each dye for every 2 Renown Ranks, starting at Renown Rank 82 and ending at Renown Rank 100.

[Tickets]

[15278] You are no longer able to click on these cages again and again
[15281] The typo has been corrected
[15385] See item section.
[15368] They have the correct appearance of gloves now.
[15347] Yep, sorcerer should become more intelligent with items.

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wonshot
Posts: 485

Re: Patch Notes 04/01/2020

Post#2 » Sat Jan 04, 2020 8:29 am

ReturnOfReckoning wrote:
Sat Jan 04, 2020 8:14 am

- On your knees morale drain and gain changed to 125 125. (down from 300 300).

Witch hunters
- Dragon Guns morale drain and gain changed to 125 125. (down from 300 300).
Uhm... May I ask WHY?!
Is this because it started to see some play in 6v6 as I would assume.

Because for largescale this completely **** the answere to Destros 3drain maras for 24v24, where you could kinda fight fire with fire by having 2 Dragongun WH + a Whispering winds swordmaster in party4 to pump a Knight to M3 No escape and go in for a heavy Backdraft (since no escape provides knockback immunity) so the targets dont get punted away and you get the additional raw ability damage to try and match the situation where the rest of your warband have NO morales from the Monstro maras spamming drain on you.

The morale situation has just been dull and borring for months now, can we get that overhaul or atleast do something about the realmbalance that is not THIS counter productive. Dragongun is the only answere order had to fight the selfpumps on destro tanks+zealot+mirrored Sorc M2 (Sorc m2 shouldnt exsist as destro as a realm have plenty of morale advantages in Greatfang and Tank m3s)

This is a swing and a miss, but i guess an oversight due to the more heavy focus on 6v6 and not enough input about 24v24

#Edit. oh I see so someone post a youtube video 3 days ago about how this is too strong in smallscale and it gets changed https://www.youtube.com/watch?v=4SBnfx3 ... tu.be&t=91

But if the warband players are complaining about morales being too strong winconditions for months and directly facing a No morale situation vs full morales, we just get told to play differently in DMs.
Can we just get that Morale overhaul already, or remove all instant morale damage untill then?
Last edited by wonshot on Sat Jan 04, 2020 8:53 am, edited 2 times in total.
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convexte
Posts: 23

Re: Patch Notes 04/01/2020

Post#3 » Sat Jan 04, 2020 8:31 am

Witch hunters
- Dragon Guns morale drain and gain changed to 125 125. (down from 300 300).
Great job.Now the only useful rvr morale drain on order side is gone.
Not even start talking about Solar Flare, no decent guilds using this m4 for open rvr fights, its only MAY be useful on sieges/forts if only you not got drained with swarms of maras.
- Mighty Soul has been reworked to convert all damage to elemental but the knight takes 15% increased damage.
- Discordant Winds change all damage to spirit damage but the chosen receives 20% less incoming healing.
I know mirroring is not good, but you know that 15% incoming damage and 20% less incoming healing is not really the same?Need to be adjusted at least like 10% incoming dmg for kotbs.Imagine sorc focusing kotbs with obsessive focus?3k WoP crits on tank YAY.
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normanis
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Re: Patch Notes 04/01/2020

Post#4 » Sat Jan 04, 2020 8:56 am

hm rework of chosen/kobs
chosen have - 20% heal counter (they have embrace of winds)
kobs + 15% incoming damage counter ( vigilance)
both they are very high in tree and embrace of winds need rebalance because u need spent point for it + 15%heal its way too less for such high abilitie offc chosen have morale 2 tzeench ampification (most op incoming heal %).
kobs still have preserverence and its still ap inc

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convexte
Posts: 23

Re: Patch Notes 04/01/2020

Post#5 » Sat Jan 04, 2020 8:59 am

normanis wrote:
Sat Jan 04, 2020 8:56 am

kobs + 15% incoming damage counter ( vigilance)
vigilance is not 100% uptime and can be severed.
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Sulorie
Posts: 4325

Re: Patch Notes 04/01/2020

Post#6 » Sat Jan 04, 2020 9:08 am

I don't understand Knight/Chosen changes, especially why they are so different. It feels like a dice was rolled.
The only good thing is, those tactics became mastery and not core. Can some dev explain those deep class changes?

Concerning ranked sc, many good changes but I don't get, why rarely popping sc get ended more strictly, instead if adding a new player from queue, when one doesn't join due to afk or crash.
Dying is no option.

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normanis
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Re: Patch Notes 04/01/2020

Post#7 » Sat Jan 04, 2020 9:20 am

ah yes vigilance to work as damage need also 1 more tactic laurels of victory lol

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Gracely
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Re: Patch Notes 04/01/2020

Post#8 » Sat Jan 04, 2020 9:23 am

I have to say a heartfelt thank you for returning the resevation system. It wont be a zoo in there anymore and you'll have to work for a fort instead of casually wandering in.

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Sulorie
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Re: Patch Notes 04/01/2020

Post#9 » Sat Jan 04, 2020 9:27 am

Gracely wrote:
Sat Jan 04, 2020 9:23 am
I have to say a heartfelt thank you for returning the resevation system. It wont be a zoo in there anymore and you'll have to work for a fort instead of casually wandering in.
This is good but all other ppl will have no rvr at times again.
Dying is no option.

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Jinxypie
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Re: Patch Notes 04/01/2020

Post#10 » Sat Jan 04, 2020 9:28 am

Spirit dmg based chosen now does spirit dmg for perma healdebuff? Thx i guess :? And how does buffing WS fit in? :?:

Rest patch is nice.
Last edited by Jinxypie on Sat Jan 04, 2020 9:34 am, edited 2 times in total.
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