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Patch Notes 22/02/2020

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Ototo
Posts: 1012

Re: Patch Notes 22/02/2020

Post#41 » Tue Feb 25, 2020 3:10 pm

Sulorie wrote: Tue Feb 25, 2020 2:36 pm
Chinesehero wrote: Tue Feb 25, 2020 12:36 pm

if u know a sc well, dps tank is more valuable
and for champion 100k hp, u need more dmg but not def
All champs have similar health.

I guess spawning less than 4 champs 1/1/1/1 is a bug.
It is, but also the reason why people constantly ask for rr to form city WBs now. If you are guaranteed to be top rr of the scenario, there is a good chance that the other realm ends with less champions than yours.
Spoiler:

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Chinesehero
Posts: 885

Re: Patch Notes 22/02/2020

Post#42 » Tue Feb 25, 2020 3:49 pm

Sulorie wrote: Tue Feb 25, 2020 2:36 pm
Chinesehero wrote: Tue Feb 25, 2020 12:36 pm

if u know a sc well, dps tank is more valuable
and for champion 100k hp, u need more dmg but not def
All champs have similar health.

I guess spawning less than 4 champs 1/1/1/1 is a bug.
yes i mean if snb and dps tank same hp, which one u choose? dps tank with 100k not easy die if ur whole grp same strength as destro
one thing dps tank dont have is HTL, but in a 24 man war , HTL not as rvr important. many sc is 24man also

yes i think that is bug sometime 2 sometimes 1 , it should be 4 spots?

Sulorie
Posts: 7219

Re: Patch Notes 22/02/2020

Post#43 » Tue Feb 25, 2020 4:57 pm

Chinesehero wrote: Tue Feb 25, 2020 3:49 pm

yes i mean if snb and dps tank same hp, which one u choose? dps tank with 100k not easy die if ur whole grp same strength as destro
one thing dps tank dont have is HTL, but in a 24 man war , HTL not as rvr important. many sc is 24man also

yes i think that is bug sometime 2 sometimes 1 , it should be 4 spots?
Yes, 4 champs per team, 1 tank, heal, rdps, mdps.

There are exactly 0 normal sc with 24 people per side. The biggest is 18vs18.
Dying is no option.

Chinesehero
Posts: 885

Re: Patch Notes 22/02/2020

Post#44 » Tue Feb 25, 2020 5:02 pm

Sulorie wrote: Tue Feb 25, 2020 4:57 pm
Chinesehero wrote: Tue Feb 25, 2020 3:49 pm

yes i mean if snb and dps tank same hp, which one u choose? dps tank with 100k not easy die if ur whole grp same strength as destro
one thing dps tank dont have is HTL, but in a 24 man war , HTL not as rvr important. many sc is 24man also

yes i think that is bug sometime 2 sometimes 1 , it should be 4 spots?
Yes, 4 champs per team, 1 tank, heal, rdps, mdps.

There are exactly 0 normal sc with 24 people per side. The biggest is 18vs18.
Thunder Valley 24 v 24, it que so frequent in these few days

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Ototo
Posts: 1012

Re: Patch Notes 22/02/2020

Post#45 » Tue Feb 25, 2020 5:07 pm

Sulorie wrote: Tue Feb 25, 2020 4:57 pm
Chinesehero wrote: Tue Feb 25, 2020 3:49 pm

yes i mean if snb and dps tank same hp, which one u choose? dps tank with 100k not easy die if ur whole grp same strength as destro
one thing dps tank dont have is HTL, but in a 24 man war , HTL not as rvr important. many sc is 24man also

yes i think that is bug sometime 2 sometimes 1 , it should be 4 spots?
Yes, 4 champs per team, 1 tank, heal, rdps, mdps.

There are exactly 0 normal sc with 24 people per side. The biggest is 18vs18.
There are 2: Altdorf War Quarters and The Undercroft, which are available to queue during city sieges. These are completely normal scenarios except the time when they are open to join. Also I think that the one that has a broken bridge and which name I can't remember has a 24 per realm cap, ¿or was 18? I honestly can't remember clearly about this one. Still I see your point there, just clarification.
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Sulorie
Posts: 7219

Re: Patch Notes 22/02/2020

Post#46 » Tue Feb 25, 2020 6:46 pm

Ototo wrote: Tue Feb 25, 2020 5:07 pm


There are 2: Altdorf War Quarters and The Undercroft, which are available to queue during city sieges. These are completely normal scenarios except the time when they are open to join. Also I think that the one that has a broken bridge and which name I can't remember has a 24 per realm cap, ¿or was 18? I honestly can't remember clearly about this one. Still I see your point there, just clarification.
Both city siege sc I excluded, because their mechanic might be normal but you just can't log in and queue for them like for all other sc currently available in sc pool. ;)

Sc like thunder valley can start with less but can hold up to 18 per side.
To add from warwiki: "Other scenarios can hold as many as 18 per side (36 total), like Battle for Praag or Gromril Crossing"
Granted that the wiki is rather out-dated on many information, there was never a moment, even on live, where it was intended to make common scenarios 24vs24.
It happened in the past, that more than 18 were in some sc but those were bugs, it happens nowadays as well, with more than 24 in city.
Dying is no option.

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wargrimnir
Head Game Master
Posts: 8280
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Re: Patch Notes 22/02/2020

Post#47 » Tue Feb 25, 2020 8:17 pm

Sulorie wrote: Tue Feb 25, 2020 6:46 pm
Ototo wrote: Tue Feb 25, 2020 5:07 pm


There are 2: Altdorf War Quarters and The Undercroft, which are available to queue during city sieges. These are completely normal scenarios except the time when they are open to join. Also I think that the one that has a broken bridge and which name I can't remember has a 24 per realm cap, ¿or was 18? I honestly can't remember clearly about this one. Still I see your point there, just clarification.
Both city siege sc I excluded, because their mechanic might be normal but you just can't log in and queue for them like for all other sc currently available in sc pool. ;)

Sc like thunder valley can start with less but can hold up to 18 per side.
To add from warwiki: "Other scenarios can hold as many as 18 per side (36 total), like Battle for Praag or Gromril Crossing"
Granted that the wiki is rather out-dated on many information, there was never a moment, even on live, where it was intended to make common scenarios 24vs24.
It happened in the past, that more than 18 were in some sc but those were bugs, it happens nowadays as well, with more than 24 in city.
Reikland Hills is the one with the broken bridge. It's supposed to be a rotating King of the Hill scenario. I believe that functionality was being worked on recently.
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Specialpatrol
Posts: 292

Re: Patch Notes 22/02/2020

Post#48 » Wed Feb 26, 2020 7:03 am

ReturnOfReckoning wrote: Sat Feb 22, 2020 3:26 pm Buffs are now removed from players upon joining a Scenario.
Does this bit also apply to pots?
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

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dalen
Developer
Posts: 619

Re: Patch Notes 22/02/2020

Post#49 » Wed Feb 26, 2020 7:47 am

Specialpatrol wrote: Wed Feb 26, 2020 7:03 am
ReturnOfReckoning wrote: Sat Feb 22, 2020 3:26 pm Buffs are now removed from players upon joining a Scenario.
Does this bit also apply to pots?
No, it only removes buffs from other players.

Previously you could for example get a buff from a Rune priest in your party. Then join a SC party with a different rune priest and get another buff from that, while keeping the buff from the party outside the scenario.

Updated the patch notes to clarify.
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Vayra
Posts: 577

Re: Patch Notes 22/02/2020

Post#50 » Wed Feb 26, 2020 8:36 am

ReturnOfReckoning wrote: Sat Feb 22, 2020 3:26 pm Optimized line of sight requirements with Auras to return early in some cases where it wasn't needed.
Is it possible to update LoS for casting as well to only check on startup and finish? It's really annoying that someone can run behind a tree or post that doesn't even cover their entire model and break LOS for a split second and cast stops.
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