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[ADDON] RoR State of Realm v1.2.4 UPDATED!

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Gangan
Posts: 652

Re: [ADDON] RoR State of Realm v1.1.0 UPDATED!

Post#111 » Fri Jan 18, 2019 6:31 pm

😁👍
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

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Gangan
Posts: 652

Re: [ADDON] RoR State of Realm v1.1.0 UPDATED!

Post#112 » Sat Jan 19, 2019 10:13 pm

After playing around with it I've got some Questions.

Image

Why does a yellow bar apear over the anchor Point?^^

And will the option to announce the status of BOs and Keeps in chat come back?
Could an option be added to show only the zone I'm in or some kind of filter to show only certain zones? (I don't mean t1/t4)

Thx, for providing such a usefull addon :D
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] RoR State of Realm v1.1.0 UPDATED!

Post#113 » Sat Jan 19, 2019 10:21 pm

The yellow bar on top of the SoR windows is the anchor bar and lets you manipulate the stack either throu rightclicks or layout editor, and is shown when hoovering anny of the SoR windows.
And yes, the announce will probably be implemented at some point. I only left it out because i wantet to release the core addon asap
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OldSerpenT
Game Artist
Posts: 103

Re: [ADDON] RoR State of Realm v1.1.0 UPDATED!

Post#114 » Mon Jan 21, 2019 5:43 am

Add-on throws a runtime error:
Image

Register event handlers after creating windows to fix it:
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line 60 and below.
Image Image

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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] RoR State of Realm v1.1.0 UPDATED!

Post#115 » Mon Jan 21, 2019 7:28 am

Rather strange that one, since if you look at the top of the ss it creates the window

A /rel should fix it
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Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

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elk76
Posts: 115

Re: [ADDON] RoR State of Realm v1.1.0 UPDATED!

Post#116 » Mon Jan 21, 2019 9:54 am

I have an overlapping issue
the top zone covers the bottom zone.
I checked with or without T1 and T4 zones
the problem occurs when two or more zones are open
Image

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OldSerpenT
Game Artist
Posts: 103

Re: [ADDON] RoR State of Realm v1.1.0 UPDATED!

Post#117 » Mon Jan 21, 2019 10:11 am

sullemunk wrote: Mon Jan 21, 2019 7:28 am Rather strange that one, since if you look at the top of the ss it creates the window

A /rel should fix it
I switched it for myself. But one that you have uploaded has is backwards.

elk76 wrote: Mon Jan 21, 2019 9:54 am I have an overlapping issue
the top zone covers the bottom zone.
I checked with or without T1 and T4 zones
the problem occurs when two or more zones are open
Image
As I can remember this has to do with screen fullscreen / windowed mode
Image Image

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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] RoR State of Realm v1.1.0 UPDATED!

Post#118 » Mon Jan 21, 2019 10:35 am

Might just be a scale calculation error on my part.
There is a global scale and a window scale to do calculations with, and then there's screen resolution in the mix of it... Too much math for my chimp brain..
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Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] RoR State of Realm v1.1.0 UPDATED!

Post#119 » Mon Jan 21, 2019 1:40 pm

OldSerpenT wrote: Mon Jan 21, 2019 5:43 am Add-on throws a runtime error:
Image

Register event handlers after creating windows to fix it:
Image
line 60 and below.
Ah, I see what you mean now. I usually reloads the ui a lot when coding and this happens on the initial startup, so it must have slipped by.
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Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

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elk76
Posts: 115

Re: [ADDON] RoR State of Realm v1.1.0 UPDATED!

Post#120 » Thu Feb 07, 2019 4:27 pm

sullemunk wrote: Mon Jan 21, 2019 10:35 am Might just be a scale calculation error on my part.
There is a global scale and a window scale to do calculations with, and then there's screen resolution in the mix of it... Too much math for my chimp brain..
I tested it in fullscreen and window mode but the problem persists (the old version worked properly)
any chance to fix it in the next release?

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