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[ADDON] RoR State of Realm v1.2.4 UPDATED!

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Rubius
Developer
Posts: 301

Re: [ADDON] RoR State of Realm v1.2.0 UPDATED!

Post#201 » Wed Apr 01, 2020 5:00 am

Longtime user of the mod, but just wanted to formally say thank you for all the hard work put into updating it and improving it constantly. Much appreciated!

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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] RoR State of Realm v1.2.0 UPDATED!

Post#202 » Thu Apr 02, 2020 4:37 am

Minor update to 1.2.1
-Added tracker for locked pairings

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Download link : RoR State of Realm v.1.2.1
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RealRobd
Posts: 18

Re: [ADDON] RoR State of Realm v1.2.1 UPDATED!

Post#203 » Thu Apr 02, 2020 5:34 pm

I like how the author doesn't list a single command line.
Like the offset command or how to show/hide the window if you have no minimap icon.
Just read every single post and no damn mention of how to show the window.
Tried /sor and /ror neither work.
Using VinyUi and the icon does not show on the minimap.

Dwanex
Posts: 79

Re: [ADDON] RoR State of Realm v1.2.1 UPDATED!

Post#204 » Thu Apr 02, 2020 5:44 pm

There is button even in Viny UI. Its a red keep. If its hidden go to your UI Layout Editor and see if its hidden

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RealRobd
Posts: 18

Re: [ADDON] RoR State of Realm v1.2.1 UPDATED!

Post#205 » Thu Apr 02, 2020 6:05 pm

Dwanex wrote: Thu Apr 02, 2020 5:44 pm There is button even in Viny UI. Its a red keep. If its hidden go to your UI Layout Editor and see if its hidden
I don't see anywhere that it is set to hidden.
I unhid the default minimap and the keep icon is not present there either.

Why isn't there a chat command!?

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wargrimnir
Head Game Master
Posts: 8280
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Re: [ADDON] RoR State of Realm v1.2.1 UPDATED!

Post#206 » Thu Apr 02, 2020 6:58 pm

RealRobd wrote: Thu Apr 02, 2020 6:05 pm
Dwanex wrote: Thu Apr 02, 2020 5:44 pm There is button even in Viny UI. Its a red keep. If its hidden go to your UI Layout Editor and see if its hidden
I don't see anywhere that it is set to hidden.
I unhid the default minimap and the keep icon is not present there either.

Why isn't there a chat command!?
Why don't you ask the nice addon author if he could add one instead of acting so entitled?
Clearly it's not in there already because most people are able to figure out the limited functionality by clicking on things.

Work on your social skills a bit.
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Ruscour
Posts: 54

Re: [ADDON] RoR State of Realm v1.2.1 UPDATED!

Post#207 » Thu Apr 02, 2020 11:00 pm

Is there any way to get the info from State of Realm while not in game? It'd be super useful for me while away from my desk to know if there's a good reason to get out of bed (for example).

The easiest way I can think of would to have a bot that stays logged in all day and periodically screenshots the SoR windows and uploads it somewhere (if that would even be allowed in the rules), since I assume there's no external API for the current RvR happenings.

(I am volunteering to work on such a thing if there's any plausible path to doing so)
ruscur - RR6x Shaman <Art of Execution>
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Grock
Posts: 918

Re: [ADDON] RoR State of Realm v1.2.1 UPDATED!

Post#208 » Sun Apr 05, 2020 8:29 am

RoR Companion App when
Orkni 85+ (in-game Grock is not me...)
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Starx
Posts: 336

Re: [ADDON] RoR State of Realm v1.2.1 UPDATED!

Post#209 » Wed Apr 08, 2020 4:38 pm

For some reason didn't want to use this for so long but finally did recently, really nice work. Makes knowing what is going on and predicting how zones will go possible.

Is there anyway to create a feed for this on the website? So people could check SoR just by say looking at the homepage from their phone or whatever.
Last edited by Starx on Wed Apr 08, 2020 4:39 pm, edited 1 time in total.

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Kaelang
Posts: 1275

Re: [ADDON] RoR State of Realm v1.2.1 UPDATED!

Post#210 » Wed Apr 08, 2020 4:38 pm

Starx wrote: Wed Apr 08, 2020 4:38 pm For some reason didn't want to use this for so long but finally did recently, really nice work.

Is there anyway to create a feed for this on the website? So people could check SoR just by say looking at the homepage from their phone or whatever.
Did question this, the general consensus was that it would deter people from logging in to play the RvR, and simply wait for the forts / cities, which would slow down due to point 1.
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