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[UI] VinyUI

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CaledorTree
Posts: 92

Re: [UI] VinyUI

Post#241 » Thu Dec 29, 2016 10:22 pm

wargrimnir wrote:
Caffeine wrote:
CaledorTree wrote:How can I autosort my inventory? I have set what items I want in each bag, but I cannot seea button to apply the preferences.
You can't, autosort is not implemented on this server.
BagOMatic does this.
https://tools.idrinth.de/addons/bagomatic/
Ty! It worked miracles in my butcher's / scavenger's inventory! :)
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

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korannen
Posts: 6

Re: [UI] VinyUI

Post#242 » Sat Dec 31, 2016 3:40 pm

i downloaded this and when i hold in left & right Mbutton my cursor dissapears like normal, but when i let go of those two buttons it should appear again. But it doesn't, is this normal?

Donner
Posts: 9

Re: [UI] VinyUI

Post#243 » Mon Jan 16, 2017 2:17 pm

Hi,

first of all, thanks for this.

I have however, a slight problem with Public Quests and my Influence Bar, as i cannot see the Bar or the current PQ Objectives. Is there a way to turn this back on? PQ Objective is greyed out, as if it was hidden, but i cannot turn it back on.

Much obliged!

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shaggyboomboom
Posts: 1230

Re: [UI] VinyUI

Post#244 » Wed Jan 18, 2017 9:11 am

The enemy combat log has ridiculous stats everywhere and can't be reseted. Everytime you reset them, they pop back again after each relog.
Image

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#245 » Sat Feb 11, 2017 8:54 pm

Donner wrote:Hi,

first of all, thanks for this.

I have however, a slight problem with Public Quests and my Influence Bar, as i cannot see the Bar or the current PQ Objectives. Is there a way to turn this back on? PQ Objective is greyed out, as if it was hidden, but i cannot turn it back on.

Much obliged!
Layout editor -> Windows -> toggle PQ Tracker on and off to reset window status
shaggyboomboom wrote:The enemy combat log has ridiculous stats everywhere and can't be reseted. Everytime you reset them, they pop back again after each relog.
I did look in to it but couldn't find anything obviously broken in the code. Reducing update frequency makes it bug out less, try these settings:
Spoiler:
Image
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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s0und
Posts: 30

Re: [UI] VinyUI

Post#246 » Thu Feb 23, 2017 10:36 am

Import slashcommands... huh? How? what?
Clastic
Terrible
Trouty

and many, many more :mrgreen:

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#247 » Fri Feb 24, 2017 4:54 pm

s0und wrote:Import slashcommands... huh? How? what?
It says "Important slash commands". You don't have to import anything, it's just a list of commands to bring up config windows for different addons.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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s0und
Posts: 30

Re: [UI] VinyUI

Post#248 » Fri Feb 24, 2017 10:25 pm

makes more sense, thanks
Clastic
Terrible
Trouty

and many, many more :mrgreen:

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#249 » Sun Feb 26, 2017 4:31 pm

Updated to 1.9.3 - performance pass
- added SwitfAssist
- added NervAlert (writes a message in /p when you are hit with a damaging morale)
- added a static self buff tracker to top left corner
- disabled effect fading in Buffhead (missing change from an earlier patch)
- removed BO/SM icon spam from self and friendly trackers
- hotfixed QueueQueuer to remember party Queuer flag after a /reload command
- hotfixed a crash in NerfedButtons (viewtopic.php?f=4&t=13977&p=152959&hili ... ix#p152959)
- NerfedButtons is now disabled by default
- Enemy arrow markers will now render behind Buffhead icons
- disabled incoming damage and spell notifications is WSCT
- changed update frequency of Enemy incoming damage tracker to 15 from 7.5
- enabled ZoneTracker window
- changed res notifications in TOL to a simpler message that will now be written in party chat instead of say
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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OnlyHard
Posts: 9

Re: [UI] VinyUI

Post#250 » Wed Mar 15, 2017 8:52 am

How to do macro for shinies? Iam too lazy for /shinies every time )

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