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Magus Endless pandemonium

Chosen, Magus, Marauder, Zealot
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Gangan
Posts: 652

Re: Magus Endless pandemonium

Post#11 » Fri May 31, 2019 8:34 pm

It's working and a damn pain in the a**, because you have to cleanse a dozent times 😅
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

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chokeanutsman
Posts: 77

Re: Magus Endless pandemonium

Post#12 » Tue Jun 11, 2019 4:02 pm

https://i.gyazo.com/7170dd9cc29132fcb74 ... fbff78.png

You could reach this high damage out-put if you would just endless pande on a Turret/White Lion Pet.

P.S IT is actually working, the 50% re-apply chance. But I'm not sure if Pandemonium is SUPPOSED to not AoE if disrupted by 1 person

(Basically if Pandemonium gets disrupted by one person, Pandemonium will NOT cast on the other targets within 20 meters around that person who disrupted. It will only work if Pandemonium actually hits the target and then it starts AoE-ing the other people around it and will start following the block > disrupt hit formula. To remedy this you try to hit a turret or a white lion pet because those have low disrupt chances or an engineer/melee dps.)
Last edited by chokeanutsman on Tue Jun 11, 2019 5:03 pm, edited 1 time in total.

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peterthepan3
Posts: 6509

Re: Magus Endless pandemonium

Post#13 » Tue Jun 11, 2019 4:07 pm

It's a dumb tactic to take when you have better alternatives/can simply reapply it after DoT falls off.
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