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[Magus] What/where/how

Chosen, Magus, Marauder, Zealot
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Tankbeardz
Posts: 627

Re: [Magus] What/where/how

Post#41 » Fri May 17, 2019 7:59 pm

Zxul wrote: Fri May 17, 2019 5:43 pm
Tankbeardz wrote: Fri May 17, 2019 2:44 pm 1. Melee will just circle around you and use gap closers to catch up. This is not rocket science.
2. Holy ****...math does not work that way.
•Assuming Parry is 20%: 100% damage 20% of the time (assuming no strikethrough) is not the same as 20% of all damage.
If someone hits you for 1000 10x, you don't reduce 2000 damage...you simply take all of the damage.
If someone hits you for 1000 10x and you parry 2 attacks you take 8000 damage. However, you are never
guaranteed to parry at all...or you can parry 4 attacks. RNGesus said so.
3. Crit reduction and toughness work against ALL classes and ALL damage.
4. Tanks invest in parry to counter CC of other tanks and some of the direct damage that comes their way. Oh and guard damage...still not 100% sure how that works on this server any more.
1. Let me post it the 10th time- everything which I cast on magus is instacast/castable on move, so I can circle around melee just as well as I do on my chosen. This is not rocket science, try to read it a few more times, eventually even you will get it.
2. Do you know what "average" means?
3. Read what I replied to Peter above.
4. Plz enlighten me which part of "mdps/2h tanks" is so hard for you to figure out.
You are as bad as the guy claiming that parry 2h provided more defense than parry + block. I just explained how averages work...very clearly, in fact. How does this not make sense to you?

I'll explain it one last way:
20% parry = 20% chance to mitigate 100% damage. This is not the same as 20% damage mitigation. Averages work best over a large series of repeated events. Sure out of 1,000 attacks you may be close to 20%, but in your average 1v1 or 1vX encounter, your results will vary wildly on a per instance basis.

P.S. What is hard to figure it is your nonsense responses to actual logic.
Last edited by Tankbeardz on Fri May 17, 2019 8:13 pm, edited 1 time in total.

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Zxul
Posts: 1392

Re: [Magus] What/where/how

Post#42 » Fri May 17, 2019 8:10 pm

Tankbeardz wrote: Fri May 17, 2019 7:59 pm
Zxul wrote: Fri May 17, 2019 5:43 pm
Tankbeardz wrote: Fri May 17, 2019 2:44 pm 1. Melee will just circle around you and use gap closers to catch up. This is not rocket science.
2. Holy ****...math does not work that way.
•Assuming Parry is 20%: 100% damage 20% of the time (assuming no strikethrough) is not the same as 20% of all damage.
If someone hits you for 1000 10x, you don't reduce 2000 damage...you simply take all of the damage.
If someone hits you for 1000 10x and you parry 2 attacks you take 8000 damage. However, you are never
guaranteed to parry at all...or you can parry 4 attacks. RNGesus said so.
3. Crit reduction and toughness work against ALL classes and ALL damage.
4. Tanks invest in parry to counter CC of other tanks and some of the direct damage that comes their way. Oh and guard damage...still not 100% sure how that works on this server any more.
1. Let me post it the 10th time- everything which I cast on magus is instacast/castable on move, so I can circle around melee just as well as I do on my chosen. This is not rocket science, try to read it a few more times, eventually even you will get it.
2. Do you know what "average" means?
3. Read what I replied to Peter above.
4. Plz enlighten me which part of "mdps/2h tanks" is so hard for you to figure out.
You are as bad as the guy claiming that parry 2h provided more defense than parry + block. I just explained how averages work...very clearly, in fact. How does this not make sense to you?

P.S. What is hard to figure it is your nonsense responses to actual logic.
I know its hard for you, but if you try you will eventually manage.

Now go read what I posted again.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Tankbeardz
Posts: 627

Re: [Magus] What/where/how

Post#43 » Fri May 17, 2019 8:13 pm

Zxul wrote: Fri May 17, 2019 8:10 pm
Tankbeardz wrote: Fri May 17, 2019 7:59 pm
Zxul wrote: Fri May 17, 2019 5:43 pm

1. Let me post it the 10th time- everything which I cast on magus is instacast/castable on move, so I can circle around melee just as well as I do on my chosen. This is not rocket science, try to read it a few more times, eventually even you will get it.
2. Do you know what "average" means?
3. Read what I replied to Peter above.
4. Plz enlighten me which part of "mdps/2h tanks" is so hard for you to figure out.
You are as bad as the guy claiming that parry 2h provided more defense than parry + block. I just explained how averages work...very clearly, in fact. How does this not make sense to you?

P.S. What is hard to figure it is your nonsense responses to actual logic.
I know its hard for you, but if you try you will eventually manage.

Now go read what I posted again.
Read the edited post math whiz.

Zxul
Posts: 1392

Re: [Magus] What/where/how

Post#44 » Fri May 17, 2019 8:20 pm

Tankbeardz wrote: Fri May 17, 2019 8:13 pm
Zxul wrote: Fri May 17, 2019 8:10 pm
Tankbeardz wrote: Fri May 17, 2019 7:59 pm

You are as bad as the guy claiming that parry 2h provided more defense than parry + block. I just explained how averages work...very clearly, in fact. How does this not make sense to you?

P.S. What is hard to figure it is your nonsense responses to actual logic.
I know its hard for you, but if you try you will eventually manage.

Now go read what I posted again.
Read the edited post math whiz.
Read, and what it has to do with anything? Again, 18% parry is on average 18% dmg reduction, whatever in a specific fight you parry all hits or don't parry once.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Tankbeardz
Posts: 627

Re: [Magus] What/where/how

Post#45 » Fri May 17, 2019 8:37 pm

Zxul wrote: Fri May 17, 2019 8:20 pm
Tankbeardz wrote: Fri May 17, 2019 8:13 pm
Zxul wrote: Fri May 17, 2019 8:10 pm

I know its hard for you, but if you try you will eventually manage.

Now go read what I posted again.
Read the edited post math whiz.
Read, and what it has to do with anything? Again, 18% parry is on average 18% dmg reduction, whatever in a specific fight you parry all hits or don't parry once.
No...18% parry can be 50% parry or 0% parry in any given fight. Each 1v1 encounter is different and each enemy will have varying values for strikethrough. This is my last response to you.

Zxul
Posts: 1392

Re: [Magus] What/where/how

Post#46 » Fri May 17, 2019 8:40 pm

Tankbeardz wrote: Fri May 17, 2019 8:37 pm
Zxul wrote: Fri May 17, 2019 8:20 pm
Tankbeardz wrote: Fri May 17, 2019 8:13 pm

Read the edited post math whiz.
Read, and what it has to do with anything? Again, 18% parry is on average 18% dmg reduction, whatever in a specific fight you parry all hits or don't parry once.
No...18% parry can be 50% parry or 0% parry in any given fight. Each 1v1 encounter is different and each enemy will have varying values for strikethrough. This is my last response to you.
Let me help you out there.

https://en.wikipedia.org/wiki/Average
https://www.statisticshowto.datascience ... s/average/

And also:

https://www.basic-mathematics.com/
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Tankbeardz
Posts: 627

Re: [Magus] What/where/how

Post#47 » Fri May 17, 2019 8:46 pm

Zxul wrote: Fri May 17, 2019 8:40 pm
Tankbeardz wrote: Fri May 17, 2019 8:37 pm
Zxul wrote: Fri May 17, 2019 8:20 pm

Read, and what it has to do with anything? Again, 18% parry is on average 18% dmg reduction, whatever in a specific fight you parry all hits or don't parry once.
No...18% parry can be 50% parry or 0% parry in any given fight. Each 1v1 encounter is different and each enemy will have varying values for strikethrough. This is my last response to you.
Let me help you out there.

https://en.wikipedia.org/wiki/Average
https://www.statisticshowto.datascience ... s/average/

And also:

https://www.basic-mathematics.com/
I lied..I can do that too.

https://www.dummies.com/test-prep/asvab ... the-asvab/

Zxul
Posts: 1392

Re: [Magus] What/where/how

Post#48 » Fri May 17, 2019 8:59 pm

Tankbeardz wrote: Fri May 17, 2019 8:46 pm
Zxul wrote: Fri May 17, 2019 8:40 pm
Tankbeardz wrote: Fri May 17, 2019 8:37 pm

No...18% parry can be 50% parry or 0% parry in any given fight. Each 1v1 encounter is different and each enemy will have varying values for strikethrough. This is my last response to you.
Let me help you out there.

https://en.wikipedia.org/wiki/Average
https://www.statisticshowto.datascience ... s/average/

And also:

https://www.basic-mathematics.com/
I lied..I can do that too.

https://www.dummies.com/test-prep/asvab ... the-asvab/
Ahh well.

https://shirapranskyproject.org/special-children-guide/
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Tankbeardz
Posts: 627

Re: [Magus] What/where/how

Post#49 » Fri May 17, 2019 9:11 pm

Zxul wrote: Fri May 17, 2019 8:59 pm
Tankbeardz wrote: Fri May 17, 2019 8:46 pm
I lied..I can do that too.

https://www.dummies.com/test-prep/asvab ... the-asvab/
Ahh well.

https://shirapranskyproject.org/special-children-guide/
Personal attacks now. Cute. GL with that parry build btw.

Zod24
Suspended
Posts: 43

Re: [Magus] What/where/how

Post#50 » Fri May 17, 2019 9:21 pm

why are people listening to a guy who genuinely thinks a 'ranged dps DOK' can work in warbands?

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