Recent Topics

Ads

[AM] Why I chose Wounds not Armour talismans.

Swordmaster, Shadow Warrior, White Lion, Archmage
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
User avatar
Nameless
Posts: 1148

Re: [AM] Why I chose Wounds not Armour talismans.

Post#11 » Mon Oct 15, 2018 12:21 pm

Glorian wrote: Mon Oct 15, 2018 9:10 am
roadkillrobin wrote: Mon Oct 15, 2018 8:03 am Wounds also might save you from a Morale finisher where no other stat will.
Pretty much that.
If you run your healer in a guild warband your highest threat is the other realms moral drop.
So a lot of healers use RR Wounds and Taliswounds to survive the moralgeddon.
If u got insta gibbed by moral bomp as backline healer your possitioning is wrong. I woulnt stack neither of them, better mix them
Mostly harmless

K8P & Norn - guild Orz

Ads
User avatar
Ramasee
Posts: 457

Re: [AM] Why I chose Wounds not Armour talismans.

Post#12 » Mon Oct 15, 2018 12:34 pm

I've got a spreadsheet that can very easily tell you this stuff for AM.

Let's start with some real stats: Full Conq + Genesis + SC weapon + 2x futile strikes + 4x spiritual refinement

Left side is 7x armor; right side is 7x health

Health 5880 7420
Chance to Be Crit 0.55% 0.55%
Armor: 2,276 1,100
Spirit Resist: 21.90% 21.90%
Corporeal Resist: 22.43% 22.43%
Elemental Resist: 22.08% 22.08%
Block%: 0.00% 0.00%
Parry%: 0.88% 0.88%
Dodge%: 6.91% 6.91%
Disrupt%: 9.67% 9.67%

So I'm going to give you two numbers for each type of damager. Heal Mod (HM) which is how effective a heal is cast on you when being attacked by this target; and effective health points (EHP) which is how much raw damage you can take without heals before death.

AoE Mara
Heal Mod: 0.9436377965 0.8618289524
Effective HP: 5548.590243 6394.770827

AoE Choppa
Heal Mod: 1.396115001 1.079525739
Effective HP: 8209.156208 8010.08098

AoE Sorc
Heal Mod: 0.637085715 0.6370819663
Effective HP: 3746.064004 4727.14819

AoE Magus
Heal Mod: 1.001514247 1.001474194
Effective HP: 5888.903774 7430.938516

Squig Herder
Heal Mod: 1.330611823 1.028934407
Effective HP: 7823.99752 7634.6933

ST Mara
Heal Mod: 0.8745321358 0.798714953
Effective HP: 5142.248959 5926.464951

ST Choppa
Heal Mod: 1.205717539 0.9323022498
Effective HP: 7089.619132 6917.682693

Witch Elf
Heal Mod: 0.7064641469 0.7064583819
Effective HP: 4154.009184 5241.921194

DPS DoK
Heal Mod: 1.396115001 1.079525739
Effective HP: 8209.156208 8010.08098

ST Sorc
Heal Mod: 0.6197682037 0.619756425
Effective HP: 3644.237038 4598.592673

ST Magus
Heal Mod: 1.079636932 1.079581789
Effective HP: 6348.265162 8010.496872

Sulorie
Posts: 7222

Re: [AM] Why I chose Wounds not Armour talismans.

Post#13 » Mon Oct 15, 2018 2:17 pm

Korhadreth wrote: Mon Oct 15, 2018 12:06 pm
Sulorie wrote: Mon Oct 15, 2018 7:36 am
Korhadreth wrote: Mon Oct 15, 2018 4:06 am

This is how I see it playing out:

Wounds AM starts with 9320 hit points vs Armour AM who is on 8000, I've added the extra wounds.
In your little example you specced full renown wounds?
It's a comparison between armour talismans and wounds talismans in isolation. No renown points.
So what do you use then to get 8000 hp without talismans and renown?
Dying is no option.

User avatar
roadkillrobin
Posts: 2773

Re: [AM] Why I chose Wounds not Armour talismans.

Post#14 » Mon Oct 15, 2018 3:04 pm

Morale finishers tend to come after some sort of CC, in a perfect world healers would never be caught being in melee range either, yet it's happening all the time.
Blaming it on bad possitioning is not an argument. Ranged get killed in melee range all the freakin time.
Image

Sulorie
Posts: 7222

Re: [AM] Why I chose Wounds not Armour talismans.

Post#15 » Mon Oct 15, 2018 3:20 pm

roadkillrobin wrote: Mon Oct 15, 2018 3:04 pm Morale finishers tend to come after some sort of CC, in a perfect world healers would never be caught being in melee range either, yet it's happening all the time.
Blaming it on bad possitioning is not an argument. Ranged get killed in melee range all the freakin time.
Yeah but usually because no pre-kite or bad positioning in general. I would only count "being pulled" as an excuse or a hidden ambush.
Dying is no option.

User avatar
anarchypark
Posts: 2075

Re: [AM] Why I chose Wounds not Armour talismans.

Post#16 » Mon Oct 15, 2018 3:27 pm

yea mitigation is not a good investment for AM.
you can't reach high enough to see meaningful effect.

AM have worst moving heal.
but good at standing heal.

it leaves little choice,
eat a lot of dmg and then heal a lot.
very dangerous.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

Sulorie
Posts: 7222

Re: [AM] Why I chose Wounds not Armour talismans.

Post#17 » Mon Oct 15, 2018 3:39 pm

anarchypark wrote: Mon Oct 15, 2018 3:27 pm
AM have worst moving heal.
but good at standing heal.

How you think so?
Dying is no option.

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: [AM] Why I chose Wounds not Armour talismans.

Post#18 » Mon Oct 15, 2018 3:58 pm

Kite healing isn't bad anymore. Its not got the low AP costs of RP but its fine at higher level when you have decent ap management. Prekiting is something you're forced to learn quickly on AM. If you cant see fight development, which can take a while of playing to become second nature, then its a pain in the ass. Most deaths you kick yourself shouting "**** why didnt I flee pot and drain!!!"
With snare puddle, ap pots letting you flee drain and kb when they wasted charge/immunity on all that. You have plenty of tools to avoid melee train. Good shaman are pretty much a waste of time melee trying to kill and its not that much better.
Channel the Impala
Image

Ads
User avatar
Arbich
Suspended
Posts: 788

Re: [AM] Why I chose Wounds not Armour talismans.

Post#19 » Mon Oct 15, 2018 5:26 pm

I slot Armour. Without further investment in gear or renown-points you won´t get enough toughness to have any significant impact.
And:
Sorc -> no immediate burst = no threat
Magus -> a bit trickier, due to range, but also no serious threat
WE -> often delayed their KD -> time to detaunt
dps-shaman -> :lol:
dps-zealot -> :lol: :lol: :lol:

All other classes with some resistance-damage also rely on auto-attacks where armour counts.

About slotting wounds, I generally agree with lefze. But yes, it helps against moral-drops and it also somewhat increases the value of desperation-tactic. So might be a good option, depending on your preferred playstyle

In general your defense is your group/team. Have the skills to keep them alive, so they can protect you.
If you want to be über-tanky, disgrace yourself and play a midget.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

User avatar
lefze
Suspended
Posts: 863

Re: [AM] Why I chose Wounds not Armour talismans.

Post#20 » Mon Oct 15, 2018 7:37 pm

anarchypark wrote: Mon Oct 15, 2018 3:27 pm yea mitigation is not a good investment for AM.
you can't reach high enough to see meaningful effect.

AM have worst moving heal.
but good at standing heal.

it leaves little choice,
eat a lot of dmg and then heal a lot.
very dangerous.
Probably time to start using lifetaps. AM doesn't have to stand still ever in 6 man play.
Rip Phalanx

Who is online

Users browsing this forum: No registered users and 20 guests