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New cap dmg

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Poll: Is the lvl 35 dmg/burst too high?

Yes.
60
48%
No.
64
52%
Total votes: 124

User avatar
Drekan
Posts: 62

Re: New cap dmg

Post#21 » Mon Feb 22, 2016 8:29 pm

since 95% of peoples dont even care about incoming crit chance, burst will always be "too high"
Elizerain Thex

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ThePollie
Banned
Posts: 411

Re: New cap dmg

Post#22 » Mon Feb 22, 2016 8:33 pm

bloodi wrote:Ah yes, the classic balance scenario "there is 6 of them and i am alone in a place where there is no cover 10km around me" , we all been there.

I am sure we all will benefit from balancing the game around such occurances.
You being you aside, I never said anything about changing Sorcerer damage.

bloodi
Suspended
Posts: 1725

Re: New cap dmg

Post#23 » Mon Feb 22, 2016 8:41 pm

ThePollie wrote:You being you aside, I never said anything about changing Sorcerer damage.
No but you couldnt pass the chance of remembering everyone that if there is 6 sorcs you cant ddetaunt them all and you die.

You know vs what other class that also happens in such situations? All of them.

notre
Posts: 84

Re: New cap dmg

Post#24 » Mon Feb 22, 2016 8:49 pm

Try play has a heal and told me :( (zealot r35)
today i see ppl completly deleted before i can cast one of my big heals and it's "only" 2 seconds...
let's see what happens on a week
8x -> Zealot
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy

User avatar
lator
Posts: 129

Re: New cap dmg

Post#25 » Mon Feb 22, 2016 8:51 pm

The higher the levels go and ppl stay in Devastator the worse defense you get. At lvl32 with full deva is probably the sweet spot with this bolster system. Cursed rested xp!
R35RR40 Chosen
R35RR40 Disciple
R35RR40 Marauder
R35RR40 Sorcerer

User avatar
Gobtar
Posts: 796

Re: New cap dmg

Post#26 » Mon Feb 22, 2016 8:58 pm

bloodi wrote:
Mavella wrote:Slow boil? Vision of torment? Both their burst just got a lot stronger.
As far as i know, both of them are never used for burst rotations.
On harder to kill targets: CW> VoT> WoP> DB/AB >GB> ImpDo>HoR

For BWs SB is another way of masking BB.
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Sizer
Posts: 216

Re: New cap dmg

Post#27 » Mon Feb 22, 2016 9:58 pm

It only seems too high because youre a scrub and arent playing the game correctly. If you play the right way with 2 wps 2 knights and 2 slayers in your group 24/7 it would be fine.

And if you didnt get it, the above is sarcasm.
Aenea - SW / Aeneaa - AM
Sizer - Shaman / Artsupplies - Sorc

User avatar
zabis
Posts: 1215

Re: New cap dmg

Post#28 » Mon Feb 22, 2016 10:29 pm

The only thing going through my mind right now is how many init talis will I acquire when I get home from work...
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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TenTonHammer
Posts: 3807

Re: New cap dmg

Post#29 » Mon Feb 22, 2016 11:02 pm

At its core Damage increased with more mastery/stat points , new abilites and higher dmg weapons

but defense stayed the same because more or less BiS is still deva/duel/deva+stalk

if we had access to anni there would be no real issue

but considering that for all intents and puposes this is just like when the t2 cap became 26 for a while before t3 release

i say we humor the new ttk
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User avatar
roadkillrobin
Posts: 2773

Re: New cap dmg

Post#30 » Mon Feb 22, 2016 11:16 pm

Higher Weapon dps = more dmg
Higher sofcap = more dmg
Armor scaling down = more dmg
Ressistance scaling down = more dmg
Initive scaling down = more dmg

Seriusly, the "top end" gear is 10 lvls behind in armor vallues. You don't even need to spec weaponskill on physical dmg dps anymore. the base weaponskill will give you what you need to hit about the same vallues as agianst ressistances. With armor debuffs you will hit even higher. Tanks at 60%ish armor mitgration with the "best" gear is laugheble tbh.
I warned about this a couple of days ago.
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