Wher is this exodus? 6 months ago we can dream about 1k ppl online.Esperflame wrote: ↑Mon Mar 25, 2019 3:37 pm Before Treehit Combo was relegated to 2hander only, no one could have talked me into playing my Black Orc 2hander. I had a fun bruiser build I was happy with. I was still tanky a tough to beat on but I had one good burst move for a bit of dmg to threaten squishy's with. Nerfs have concequences Devs. I thought you guys learned that during the mass exodus to the APOC server? You guys even posted stating you had learned your lesson. I'm glad you guys has the skills to make changes to the game, but your balance Devs consistently have demonstrated they have no clue on how to balances changes to the game.
Again, I didn't want to be a 2hander bruiser BO, but you guys broke my build. Now you wanna break Black Orc builds again?
Why 2h tanks are not considered "true" tanks?
Re: Why 2h tanks are not considered "true" tanks?
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Re: Why 2h tanks are not considered "true" tanks?
Maybe because 6 months ago lots of people weren't playing the game......some of those people were maybe not playing the game because of changes that were made to the gamewachlarz wrote: ↑Mon Mar 25, 2019 3:42 pmWher is this exodus? 6 months ago we can dream about 1k ppl online.Esperflame wrote: ↑Mon Mar 25, 2019 3:37 pm Before Treehit Combo was relegated to 2hander only, no one could have talked me into playing my Black Orc 2hander. I had a fun bruiser build I was happy with. I was still tanky a tough to beat on but I had one good burst move for a bit of dmg to threaten squishy's with. Nerfs have concequences Devs. I thought you guys learned that during the mass exodus to the APOC server? You guys even posted stating you had learned your lesson. I'm glad you guys has the skills to make changes to the game, but your balance Devs consistently have demonstrated they have no clue on how to balances changes to the game.
Again, I didn't want to be a 2hander bruiser BO, but you guys broke my build. Now you wanna break Black Orc builds again?
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Re: Why 2h tanks are not considered "true" tanks?
So with Yours logic lets devs make more changes and U go to other serwer and we WILL have 2k ppl online.Jabba wrote: ↑Mon Mar 25, 2019 3:45 pmMaybe because 6 months ago lots of people weren't playing the game......some of those people were maybe not playing the game because of changes that were made to the gamewachlarz wrote: ↑Mon Mar 25, 2019 3:42 pmWher is this exodus? 6 months ago we can dream about 1k ppl online.Esperflame wrote: ↑Mon Mar 25, 2019 3:37 pm Before Treehit Combo was relegated to 2hander only, no one could have talked me into playing my Black Orc 2hander. I had a fun bruiser build I was happy with. I was still tanky a tough to beat on but I had one good burst move for a bit of dmg to threaten squishy's with. Nerfs have concequences Devs. I thought you guys learned that during the mass exodus to the APOC server? You guys even posted stating you had learned your lesson. I'm glad you guys has the skills to make changes to the game, but your balance Devs consistently have demonstrated they have no clue on how to balances changes to the game.
Again, I didn't want to be a 2hander bruiser BO, but you guys broke my build. Now you wanna break Black Orc builds again?
Re: Why 2h tanks are not considered "true" tanks?
+1 from everyone who cba to play their tank(s) anymore
+1
+1
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- peterthepan3
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Re: Why 2h tanks are not considered "true" tanks?
Population will not change as the vast majority of people will be unaffected by this change: 2h are an oddity and not sought after in Warband play, and most 2h tanks in unorganised environments (such as the PuG SC) weren't particularly partial to using their Guard ability in the first place.
Those who are affected (namely, the organised smallscale demographic) will be feeling this particularly hard, and I won't be surprised if people decide to give up off the bat, instead of learning to adapt.
Those who are affected (namely, the organised smallscale demographic) will be feeling this particularly hard, and I won't be surprised if people decide to give up off the bat, instead of learning to adapt.
Re: Why 2h tanks are not considered "true" tanks?
In small scale you don't block a charge and there are no funnels, where you have to break through. This doesn't happen at all during small scale roaming, 6vs6 or scenario. To control an enemy in such an environment you use CC, something 2h tanks are better, because lower punt cooldown.anarchypark wrote: ↑Mon Mar 25, 2019 12:54 pmSulorie wrote: ↑Mon Mar 25, 2019 7:57 amNow tell me in what situations this is required and you might notice, that this was no appropriate argument.anarchypark wrote: ↑Mon Mar 25, 2019 5:30 am
what's important:
stand still, draw line, set rally point, push through, block enemy charge.
to do that, you need to survive.
survivability is most important to be tank.
i don't understand your question. i do that all the time. it required all the time.
it's tank line.
You described something mandatory for mass rvr, a place for shield tanks are best anyway.
Dying is no option.
Re: Why 2h tanks are not considered "true" tanks?
Tbh the two - three grps that this change was probably aimed at, namely the ones "able to tank (disorganised pug) WBs" will adapt because playing with their groups is rewarding enough snb or not (these already did play withpeterthepan3 wrote: ↑Mon Mar 25, 2019 4:06 pm Population will not change as the vast majority of people will be unaffected by this change: 2h are an oddity and not sought after in Warband play, and most 2h tanks in unorganised environments (such as the PuG SC) weren't particularly partial to using their Guard ability in the first place.
Those who are affected (namely, the organised smallscale demographic) will be feeling this particularly hard, and I won't be surprised if people decide to give up off the bat, instead of learning to adapt.
At least one snb from my observations), while the less dedicated (semi pug smallscale groups) probably will give up because it is not rewarding enough. So, a double fail there to "address the problem"
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Re: Why 2h tanks are not considered "true" tanks?
Oh dear god, this server filled with 2k people all as dense as you. That really is nightmare fuel.wachlarz wrote: ↑Mon Mar 25, 2019 3:58 pmSo with Yours logic lets devs make more changes and U go to other serwer and we WILL have 2k ppl online.
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Re: Why 2h tanks are not considered "true" tanks?
U still on RoR ? go go go other serwer
Re: Why 2h tanks are not considered "true" tanks?
Played NA-time too often, recently?peterthepan3 wrote: ↑Mon Mar 25, 2019 4:06 pm Population will not change as the vast majority of people will be unaffected by this change: 2h are an oddity and not sought after in Warband play, and most 2h tanks in unorganised environments (such as the PuG SC) weren't particularly partial to using their Guard ability in the first place.
Those who are affected (namely, the organised smallscale demographic) will be feeling this particularly hard, and I won't be surprised if people decide to give up off the bat, instead of learning to adapt.
The majority (>50%) of the 2hand in pug scs actually does know what the most important ability of their archetype is.
Thats why I think a lot more ppl then a few premades are unhappy with the changes.
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