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SC t3-4 not viable no more after invader!

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peterthepan3
Posts: 6509

Re: SC t3-4 not viable no more after invader!

Post#31 » Thu May 16, 2019 2:31 am

adapter wrote: Thu May 16, 2019 2:11 am u know how to solve dis problem, just make it so premades only play against anoda premade and da game will be so fun, stop dis premade farmin pugs madness, learn the fact that competitive gameplay in dis game is nuts since dere are no rankin system
Gotta encourage premades to fight against better premades, otherwise why would they bother?

Much simpler to make a group and farm unorganised players (nothing wrong with capitalising on others' laziness).
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Alfa1986
Posts: 542

Re: SC t3-4 not viable no more after invader!

Post#32 » Thu May 16, 2019 4:05 am

peterthepan3 wrote: Thu May 16, 2019 2:31 am
adapter wrote: Thu May 16, 2019 2:11 am u know how to solve dis problem, just make it so premades only play against anoda premade and da game will be so fun, stop dis premade farmin pugs madness, learn the fact that competitive gameplay in dis game is nuts since dere are no rankin system
Gotta encourage premades to fight against better premades, otherwise why would they bother?

Much simpler to make a group and farm unorganised players (nothing wrong with capitalising on others' laziness).
have you ever seen a fight of two premiedes? pretty dull sight. no one can kill anyone, just 12 bodies galloping for an infinitely long time, apparently until one of them just stupidly falls asleep)
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Manatikik
Posts: 1249

Re: SC t3-4 not viable no more after invader!

Post#33 » Thu May 16, 2019 4:29 am

Alfa1986 wrote: Thu May 16, 2019 4:05 am
peterthepan3 wrote: Thu May 16, 2019 2:31 am
adapter wrote: Thu May 16, 2019 2:11 am u know how to solve dis problem, just make it so premades only play against anoda premade and da game will be so fun, stop dis premade farmin pugs madness, learn the fact that competitive gameplay in dis game is nuts since dere are no rankin system
Gotta encourage premades to fight against better premades, otherwise why would they bother?

Much simpler to make a group and farm unorganised players (nothing wrong with capitalising on others' laziness).
have you ever seen a fight of two premiedes? pretty dull sight. no one can kill anyone, just 12 bodies galloping for an infinitely long time, apparently until one of them just stupidly falls asleep)
This is exactly what 6v6 is. Super boring, can’t understand why anyone would waste time doing it.
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Wdova
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Re: SC t3-4 not viable no more after invader!

Post#34 » Thu May 16, 2019 6:42 am

Twyxx wrote: Thu May 09, 2019 4:43 pm
peterthepan3 wrote: Thu May 09, 2019 3:38 pm
BeautfulToad wrote: Thu May 09, 2019 3:17 pm Ah, cheers peter. Is having more than 1 pug scenario viable?

I'm pretty biased, but I don't think having more than one pug sc is a good idea: a) population is too small to further split up, and b) sorta sends the wrong message if we are encouraging/endorsing people to play on their own any more than is necessary.
Yeah, there's no need for another pug sc.
I agree on 100% because pugs dont que for pug SCs anyway and rather get roflstomped by destro premade in standard SCs.
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zgolec
Posts: 753

Re: SC t3-4 not viable no more after invader!

Post#35 » Thu May 16, 2019 11:21 am

Twyxx wrote: Wed May 08, 2019 6:39 pm You also have the pug scenario to avoid premades. ¯\_(ツ)_/¯
Yea.... As we know those "defenitely not premade" grps that queue duo+duo+duo on exclusively pug sc then move together to one grp every time is working great ;) I could name few ppl that do this all the time ;p
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subfal
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Re: SC t3-4 not viable no more after invader!

Post#36 » Thu May 16, 2019 12:00 pm

zgolec wrote: Thu May 16, 2019 11:21 am
Twyxx wrote: Wed May 08, 2019 6:39 pm You also have the pug scenario to avoid premades. ¯\_(ツ)_/¯
Yea.... As we know those "defenitely not premade" grps that queue duo+duo+duo on exclusively pug sc then move together to one grp every time is working great ;) I could name few ppl that do this all the time ;p
They are probably seeking challenge.
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nebelwerfer
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Re: SC t3-4 not viable no more after invader!

Post#37 » Thu May 16, 2019 1:32 pm

it probably wouldnt hurt to unlock rr points beyong ur level at rannnk 31.

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peterthepan3
Posts: 6509

Re: SC t3-4 not viable no more after invader!

Post#38 » Thu May 16, 2019 1:41 pm

zgolec wrote: Thu May 16, 2019 11:21 am I could name few ppl that do this all the time ;p
I am really, really interested to find out who these 3 x duos from the same guild are!
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BeautfulToad
Posts: 631

Re: SC t3-4 not viable no more after invader!

Post#39 » Thu May 16, 2019 1:59 pm

I think xp gain or something is needed to lessen the 32-40 grind a bit with new tier weapons.

Sulorie
Posts: 7223

Re: SC t3-4 not viable no more after invader!

Post#40 » Thu May 16, 2019 3:03 pm

BeautfulToad wrote: Thu May 16, 2019 1:59 pm I think xp gain or something is needed to lessen the 32-40 grind a bit with new tier weapons.
What grind? Play SC and you get tons of xp.
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