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Scenario discussion

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TiberiusD
Posts: 378

Scenario discussion

Post#1 » Fri May 24, 2019 7:06 am

Ladz!

Is there any way to make a Scenario WITHOUT objectives (flags, orbs, items to interact, etc)? Asking because people tend to kill each-other and they kinda forgot that there are Objectives in Scenario maps which can boost your points very fast in order to complete it.

One kill grants you from 3 to 10 points depending of Scenario. One objective counts as 70 points (let's say since they differ). So one objective redeemed/taken contested equals a lot of kills.

Since people are going in SCs for fights, the Objective system breaks these fights a lot and people start flaming the guys who are playin Objectives, and others are flaming people fighting instead of playing objectives.

For me, the SCs Objectives are nice. I like the idea. But sadly I am one of the few who are literally playing those Objectives and are not focused on fights.

Is there any way of increasing the numbers from 500 to 1000 let's say and increase the kill points slightly? like raise all the kills in SCs to 5 or 10 points?

What do you think about this?
Thank you

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peterthepan3
Posts: 6509

Re: Scenario discussion

Post#2 » Fri May 24, 2019 9:25 am

I will give you Logrin's Forge, Highpass Cemetary, Talabec Dam, Stonetroll Crossing + Blood of the Black Flag in exchange for just one deathmatch/no obj scenario. The PvE play in scenarios is mad these days.

6v6 has EC but its only in the rotation once every few months.
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Rockalypse
Former Staff
Posts: 365

Re: Scenario discussion

Post#3 » Fri May 24, 2019 9:28 am

I am on board with TDM map.
It can (and probably should) be Khorne-themed. Imagine red sand plain with two camps and ongoing fight in the middle.

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TiberiusD
Posts: 378

Re: Scenario discussion

Post#4 » Fri May 24, 2019 10:29 am

it would be nice to have just two types of SCs

1. TDM - with no flags and with greater kill rewards (like 10 points)
2. Tug of War - 5-flag maps with 5 points per kill.

Like that you can easily queue just for those in need without breaking the PvE scenarios.

An also a system with 2 tanks 2 heals and 2 DPS per party would be nice. like that it will prevent 10 DPS to join same SC.

That matchmaking should be based on character icon. Doesn't matter if he is DPS tank or DPS heal. That roles must be filled in TANK/HEAL, based on the character icon.

Dammy095
Posts: 371

Re: Scenario discussion

Post#5 » Fri May 24, 2019 10:34 am

yes please, fed up tanking flags with shaman because others dont care

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Rockalypse
Former Staff
Posts: 365

Re: Scenario discussion

Post#6 » Fri May 24, 2019 10:37 am

TiberiusD wrote: Fri May 24, 2019 10:29 am An also a system with 2 tanks 2 heals and 2 DPS per party would be nice. like that it will prevent 10 DPS to join same SC.
On this part - it would be nice to have separate Que for heal/dd/tank. Yes some will grief it but, still, being able to responsibly que as particular archetype should be there.

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peterthepan3
Posts: 6509

Re: Scenario discussion

Post#7 » Fri May 24, 2019 10:51 am

TiberiusD wrote: Fri May 24, 2019 10:29 am it would be nice to have just two types of SCs

1. TDM - with no flags and with greater kill rewards (like 10 points)
2. Tug of War - 5-flag maps with 5 points per kill.

Like that you can easily queue just for those in need without breaking the PvE scenarios.

An also a system with 2 tanks 2 heals and 2 DPS per party would be nice. like that it will prevent 10 DPS to join same SC.

That matchmaking should be based on character icon. Doesn't matter if he is DPS tank or DPS heal. That roles must be filled in TANK/HEAL, based on the character icon.
Completely agree re adding some TMD maps into the rotation.

The system you speak of already exists (to an extent): there is a scenario manager that does its best to make for the most balanced possible compositions, but it can only do so much with a limited population/few tanks or healers actually queuing on their respective sides (most healers won't want the DPS gear). You can also form a group yourself if the scenario manager is proving to be consistently unfavourable!
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zgolec666
Posts: 18

Re: Scenario discussion

Post#8 » Fri May 24, 2019 1:32 pm

Man, no objective, Pure deathmatch sc would be awesome!

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sullemunk
Addon Developer
Posts: 1213

Re: Scenario discussion

Post#9 » Fri May 24, 2019 1:37 pm

Wasnt the citadell pure dm?
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TiberiusD
Posts: 378

Re: Scenario discussion

Post#10 » Fri May 24, 2019 1:45 pm

sullemunk wrote: Fri May 24, 2019 1:37 pm Wasnt the citadell pure dm?
Yes and not only that. If you can change all the SCs which are with only one Flag/Orb to DM, it will be awesome

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