Secrets wrote: ↑Sat Jun 22, 2019 7:30 pm
This decision was made to ease the transition to cities from a technical perspective. Eventually, this was going to happen anyways when we launch city scenarios. Now that we have the framework in place from a technical perspective, we can re-explore implementing creative ways of unlocking pairings, perhaps even contextually.
I haven't discussed this with the rest of the team - so anything below is purely speculation, but what if we unlock a T2-T3 pairing *that hasn't been captured yet* while a fort is going on?
The T2-T3 pairing that opens up would be one of the pairings that hasn't been captured in favor of a specific realm. If the fortress siege fails, the other pairing that opened up will close upon zone flip. If the fortress siege completes, the new pairing will stay open and the campaign will progress.
There would still be a situation in which the campaign could *not* unlock another pairing (IE; Dwarf/Empire locked, Elf in fortress) but most will be preparing for a city at that time when the last fortress is active, so I think it would be fair to lock everyone out for an hour.
Another option I had floated around by the community members that I have talked to is opening a 'side-campaign' during fortress sieges that closes after the fortress is captured or defended. This 'side-campaign' would function like T1 but in a T4 side lake. (IE; West Praag, Cinderfall etc) - would require a bit of development time, but I think it would be beneficial.
Last idea I had was to reduce the timer for SCs during fortress time. I don't want to do that, and it feels like a last resort/bandaid fix.