Re: dps is over powered
Posted: Thu Dec 19, 2019 7:54 pm
On my AM, I haven't lost a fight or died in over a month. Game is fine, balance is fine, TTK is fine if you don't log in due to Malus.
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=34439
I am proud to be a contender then, because if you are saying the game is well balanced at 40/80 then you just like being overpowered I reckon. It was by far more fun and balanced in T3 and early T4 before people started hitting higher Renown ranks, optimal build configuration due to increased mastery points, and higher armor sets. Take a look at what RR80 gives you or allows for a character over RR40 Character. I think you may be surprised.Sulorie wrote: ↑Thu Dec 19, 2019 3:50 pmThe competition for the worst suggestion is hard but you look like a strong contender.Akalukz wrote: ↑Thu Dec 19, 2019 1:56 pm EDIT, to add should also look into moving the extra master point from 50/60/70 to 60 / 80 / 100. This will have 2 immediate effects, add long term playability to a class and push off effectiveness of top tier players. So a RR100 player would be about equal to a current RR80 player but spread that power creep out.
All this effort because people have trouble playing their class? Queue for a pug sc, watch people playing and you know why a sc is lost.
Was weakened, as it can at most mitigate 75% of inc hit. With a dps likely having a capped attack skill (1050), not a problem except for tanks/twinked melee maguses.Goermsi wrote: ↑Thu Dec 19, 2019 7:54 amThanks for the tip, I had already thought about the armor. Depending on the debuff, a large part of the armour, which has been worked out with a lot of effort, will be dropped or bypassed directly. You're right!Zxul wrote: ↑Thu Dec 19, 2019 2:59 am Personal advice, armor is overrated- any semi decent DPS will have 50%+ armor pen if physical, or ignore it altogether if wh/caster. 400 init is way too much- anything beyond 275 or so is too high cost for too little return.
Get as much toughness as you can, preferably 750+, 275 or so init, and as much anticrit as you can get- negative crit does works. Vanq body+belt, 3 healer genesis, and whatever else you can come up with- FS 4 is worth it if you can afford it. And detaunt first thing after you came out of KD.
Question for this, wasn't toughness weakened? The players from my guild absolutely advise against using it actively.
I had already tried Genesis on 3, but I will give it another chance!
I tend to be higher than rr40, when I became rank 40, so no, I don't care about high rr players. I don't need excuses to feel better, as proper positioning and the ability to read the flow of battle to avoid feeding over and over is something everyone can learn.Akalukz wrote: ↑Thu Dec 19, 2019 8:34 pm
I am proud to be a contender then, because if you are saying the game is well balanced at 40/80 then you just like being overpowered I reckon. It was by far more fun and balanced in T3 and early T4 before people started hitting higher Renown ranks, optimal build configuration due to increased mastery points, and higher armor sets. Take a look at what RR80 gives you or allows for a character over RR40 Character. I think you may be surprised.
You are aware, that casters are meant to kill you? You mitigate it by using a shield but nevertheless, you are meant to be defensive against melee dd, not casters.hammerhead wrote: ↑Thu Dec 19, 2019 9:00 pm
The difference in absorption between the types of damage is clearly visible. At the same time, Marauder still needs to run behind my back, and not stand 100 feet and press three buttons. Well continue, of course, everything is fine.
A marauder can run behind your back and ignore all your parry investment. A Sorc can run behind your back and gains nothing, cause disrupt works 360 degree (and you wear no shield in this fight).hammerhead wrote: ↑Thu Dec 19, 2019 9:00 pm
The difference in absorption between the types of damage is clearly visible. At the same time, Marauder still needs to run behind my back, and not stand 100 feet and press three buttons. Well continue, of course, everything is fine.
agreed, a lot of things can be solved by proper play in the area you are at. i was simply stating the power creep could be a little less steep by spreading out the gains over 100 rr instead of 80.Sulorie wrote: ↑Thu Dec 19, 2019 9:27 pmI tend to be higher than rr40, when I became rank 40, so no, I don't care about high rr players. I don't need excuses to feel better, as proper positioning and the ability to read the flow of battle to avoid feeding over and over is something everyone can learn.Akalukz wrote: ↑Thu Dec 19, 2019 8:34 pm
I am proud to be a contender then, because if you are saying the game is well balanced at 40/80 then you just like being overpowered I reckon. It was by far more fun and balanced in T3 and early T4 before people started hitting higher Renown ranks, optimal build configuration due to increased mastery points, and higher armor sets. Take a look at what RR80 gives you or allows for a character over RR40 Character. I think you may be surprised.
When there is an enemy premade and your side has only pugs, you adapt to the situation instead of complaining.
How many ppl you see, who charge head on into the enemy crowd at fight sight, get melted, respawn and repeat? Or healers who stand still to revive or heal, while enemy is moving towards them? I see plenty.
Your suggestion just means, that 99% of playerbase will virtually never get there. rr100 here is not the same amount of time as on live.Akalukz wrote: ↑Thu Dec 19, 2019 11:35 pmagreed, a lot of things can be solved by proper play in the area you are at. i was simply stating the power creep could be a little less steep by spreading out the gains over 100 rr instead of 80.Sulorie wrote: ↑Thu Dec 19, 2019 9:27 pmI tend to be higher than rr40, when I became rank 40, so no, I don't care about high rr players. I don't need excuses to feel better, as proper positioning and the ability to read the flow of battle to avoid feeding over and over is something everyone can learn.Akalukz wrote: ↑Thu Dec 19, 2019 8:34 pm
I am proud to be a contender then, because if you are saying the game is well balanced at 40/80 then you just like being overpowered I reckon. It was by far more fun and balanced in T3 and early T4 before people started hitting higher Renown ranks, optimal build configuration due to increased mastery points, and higher armor sets. Take a look at what RR80 gives you or allows for a character over RR40 Character. I think you may be surprised.
When there is an enemy premade and your side has only pugs, you adapt to the situation instead of complaining.
How many ppl you see, who charge head on into the enemy crowd at fight sight, get melted, respawn and repeat? Or healers who stand still to revive or heal, while enemy is moving towards them? I see plenty.
wel the dmg looks nothing wrong but i do agree rdps have a easier life in sc/rvr.hammerhead wrote: ↑Thu Dec 19, 2019 9:00 pm
The difference in absorption between the types of damage is clearly visible. At the same time, Marauder still needs to run behind my back, and not stand 100 feet and press three buttons. Well continue, of course, everything is fine.