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Fix to AM Isha and Vaul Paths.

Structured balance proposals should be posted here. Posts in this section will be taken into account during class balance reviews.
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Fix to AM Isha and Vaul Paths.

Post#1 » Sun Mar 29, 2020 10:30 am

The Problems:
-AM's defensive capabilities are severely lacking without Mistress of The Marsh. Many would argue that it is a required spell for the class.
-AM is currently the weakest healer on Order, and one of it's best healing tools is not in the Path of Isha.
-Path of Isha and Path of Vaul each have one ability that do not fit the theme of the path.
  • Path of Isha is: "A Mastery Path focused on healing and restorative powers" yet, it contains Mistress of The Marsh(MoTM). This ability is neither heeling, nor restorative in nature.
  • Path of Vaul is: "A Mastery Path focused on hindering and weakening foes" yet, it contains Shield of Saphery. This ability neither hinders, nor does it weaken foes.
Proposed Solutions:
-Mistress of The Marsh: Removed from Path of Isha. Now Baseline Path of Vaul, Cooldown increased to 60 seconds.
-Shield of Saphery: Removed from Path of Vaul Baseline. Replaces Mistress of The Marsh in Path of Isha.
-Golden Aura Trait: Moved to Path of Isha in place of Wild Healing
-Wild Healing: Removed
-New Tactic - "Cruel Mistress" reduces cooldown of Mistress of The Marsh by 30 seconds. Replaces Golden Aura in Path of Vaul.

Analysis of Proposed Changes:
-First, these changes will fix the two trees so that, thematically speaking, they make much more sense.
-Making MoTM a baseline ability will give AM a much needed card in it's defensive toolkit. However, this buff will be tempered by the tripled cooldown, and the loss of Shield of Saphery as a baseline ability.
-Putting Shield of Saphery and Golden Aura in Path of Isha will make the skill much more useful overall, and create a compelling tactic choice for healers. However, these changes will once again be tempered by the tripling in cooldown of MoTM.
In any case, getting the cooldown down to 30 seconds will require an investment of 8 points in Path of Vaul, and a Tactic Slot. This will create much more interesting choices overall.
In addition to Archmage, these changes could be easily mirrored to Shaman.

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