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Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 2:07 pm
by jshort
The last event slot item is really bad designed. +8% incoming heal is way to strong. If you play as a 6man this item will become bis for the next 60d... 8% more heal for the whole group if everybody has it
Taking into consideration that you need to win a server event with your faction to get it which might not even happen during your play time if you are unlucky or maybe during the your time the other faction is dominating giving you no chance to grab it

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 2:37 pm
by lemao
jshort wrote: Thu May 18, 2023 2:07 pm The last event slot item is really bad designed. +8% incoming heal is way to strong. If you play as a 6man this item will become bis for the next 60d... 8% more heal for the whole group if everybody has it
Taking into consideration that you need to win a server event with your faction to get it which might not even happen during your play time if you are unlucky or maybe during the your time the other faction is dominating giving you no chance to grab it
Agreed. Imagine you can´t play atm, you return back to the game and everyone you play against has this item which was only obtainable for a short amount of time and lasts for 60 days. Quite a large disadvantage if your enemies receive 8 % more incoming heals.

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 2:50 pm
by Sulorie
Not a fan. So powerful items shouldn't last longer than 14 days.

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 3:13 pm
by nebelwerfer
Lithenir wrote: Thu May 18, 2023 1:39 pm The patches this year have been quite disappointed tbh.
We've gone from weekly patches with bug fixes and changes to a "monthly event" patch this year and it gets kinda frustrating.
There are important skills that are buggy since months/almost a year like the stealth on WH/WE were the stealth suddenly triggers the CD when entering stealth and then refreshes it when coming out of stealth f.e.
I understand that the devs are working on a new ability system and that it takes time. but we only heard of it ones afaik over a year ago. how is the progress? will it be implemented this year? will the bugs be fixed soon after releasing the new ability system?
And most importantly, will we see real patches again in the old weekly cycle or is "once a month a new event" the new thing?
I agree, these amazing events make me log back in only to find the games balance and general mechanics in a state that turns me off, i log back out frustrated. Sorry to be so negative, the events are great works and frequent. And im still hopeful for the future :mrgreen:

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 3:51 pm
by paperclipdog
Seems like a nice event.
I don't think 70% speed mounts are a good idea though, 45% chance to be dismounted is already a big buff.
____
Ty for including the super sexy magus variant!

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 4:00 pm
by Tesq
Not a fan of make the soup longer but it is what it is.

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 5:03 pm
by zarlemagne
jshort wrote: Thu May 18, 2023 2:07 pm The last event slot item is really bad designed. +8% incoming heal is way to strong. If you play as a 6man this item will become bis for the next 60d... 8% more heal for the whole group if everybody has it
Taking into consideration that you need to win a server event with your faction to get it which might not even happen during your play time if you are unlucky or maybe during the your time the other faction is dominating giving you no chance to grab it

Agreed 8% is way too strong - As Examples:
[1] +16% heal crit does roghly 8% more healing for a healer
[2] 7 parts Invader for Dok (Not sure of other healers) gives 12% extra healing

Yes i know it's Incoming - but, thse are just examples of the sort of buff that is.

As an absolute max it should be 2%.


paperclipdog wrote: Thu May 18, 2023 3:51 pm Seems like a nice event.
I don't think 70% speed mounts are a good idea though, 45% chance to be dismounted is already a big buff.

it's only 60% like all event mounts (yes i know tooltip says 70), but it's only 60 check mount buff and try racing a normal 60% mount

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 5:12 pm
by teoklas
8% incoming heals is crazy

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 6:35 pm
by Omegus

Re: Patch Notes 18/05/2023

Posted: Thu May 18, 2023 9:22 pm
by BluIzLucky
zarlemagne wrote: Thu May 18, 2023 5:03 pm
jshort wrote: Thu May 18, 2023 2:07 pm The last event slot item is really bad designed. +8% incoming heal is way to strong. If you play as a 6man this item will become bis for the next 60d... 8% more heal for the whole group if everybody has it
Taking into consideration that you need to win a server event with your faction to get it which might not even happen during your play time if you are unlucky or maybe during the your time the other faction is dominating giving you no chance to grab it

Agreed 8% is way too strong - As Examples:
[1] +16% heal crit does roghly 8% more healing for a healer
[2] 7 parts Invader for Dok (Not sure of other healers) gives 12% extra healing

Yes i know it's Incoming - but, thse are just examples of the sort of buff that is.

As an absolute max it should be 2%.
Dark Elf racial tactic is 10% incoming, just 2% more than a single stat for the Event item, this feels more like a 0.01% drop from a gacha game lootbox :lol: