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Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 4:33 pm
by Nameless
Adding new stuff is always good but on live thunder valley was most hated and avoided sc. I hope you change thing or two to make it more satisfying

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 4:36 pm
by wargrimnir
Nameless wrote: Sat Feb 23, 2019 4:33 pm Adding new stuff is always good but on live thunder valey was most jated and avoided sc. I hope you change rhing or two to make it more satisfying
Have you played it at all?

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 4:46 pm
by saupreusse
Dammy095 wrote: Sat Feb 23, 2019 3:09 pm r82 healer who contributed in prefort zone cant join fort defence, but BG friend who was on another realm and just relogged can, also i see WEs joining without problem
if that persists im out
1) Read this link before you play on this server.
2) You have absolutely zero influence on anything at all by saying that you leave if x is not changed.
3) ALPHA
viewtopic.php?f=52&t=13607

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 8:20 pm
by tazdingo
it is very nice to see these crossrealming changes being added now also great fix on zeal

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 10:27 pm
by Tyrelis
Thanks a lot for the hard work! I really appreciate the effort that you are all doing. I can now open my inventory after this patch and npc's don't bug out. :)

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 10:52 pm
by SilentMorbus
thanks...but i'm really not ready to farm another set to be competitve....this will be a pain

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 10:55 pm
by CountTalabecland
Those new gear prices are great, now a casual like myself can actually mix dom/conq!

Also that. X-realm incentive is great, exactly what was needed to encourage people to the underdog realm

Re: Patch Notes 23/02/2019

Posted: Sat Feb 23, 2019 11:45 pm
by Ugle
Great patch :)

Re: Patch Notes 23/02/2019

Posted: Sun Feb 24, 2019 9:45 am
by Natherul
hotfix pushed, OP updated

Re: Patch Notes 23/02/2019

Posted: Sun Feb 24, 2019 9:49 am
by Manatikik
Natherul wrote: Sun Feb 24, 2019 9:45 am hotfix pushed, OP updated
So what's the thinking behind no Healer (now or in the future) in Forts? Just trying to make deaths in Stage 2 more impactful?

And are you guys against Mastery Trainers as well? I know at least on SW/SH (Magus and Engi as well I assume) Stage 2 and Stage 3 have two different optimal builds for effectiveness, or do you guys want more purposeful builds going into Fortresses?