Re: Fixing the melee channel in the future?
Posted: Mon May 06, 2024 8:47 pm
Are we sure it's actually broken, or is it now back to actually working properly? For the past 3 years or the code for checking ability facing was broken and turned everything into 360 degrees, allowing for such hilarious things such as RDPS firing arrows/grenades/etc out of their arse and melee (plus all channels) working when you are facing away from your opponent. You could literally be back-to-back with your opponent and it would still work.
Rather than just flat out removing the facing checks from channels (which then puts you back into the jank state for the past few years), an alternative fix - assuming it's something that actually needs fixing rather then players needing to be more careful with their high damage channels - is that if the enemy is outside of the attack arc then only that single tick fails without ending the channel. You keep channelling, and the other ticks still have a chance to do damage if you get the opponent back into your front arc.
Changes the punishment for poor positioning/punishment to losing out on that hit, not losing out on the entire channel.
Rather than just flat out removing the facing checks from channels (which then puts you back into the jank state for the past few years), an alternative fix - assuming it's something that actually needs fixing rather then players needing to be more careful with their high damage channels - is that if the enemy is outside of the attack arc then only that single tick fails without ending the channel. You keep channelling, and the other ticks still have a chance to do damage if you get the opponent back into your front arc.
Changes the punishment for poor positioning/punishment to losing out on that hit, not losing out on the entire channel.