Page 7 of 8

Re: PTS Patch Notes 09/01/2024

Posted: Wed Jan 10, 2024 1:14 pm
by Gravord
Specialpatrol wrote: Wed Jan 10, 2024 1:10 pm So, tanks have no root breaker now? Juggernaut only gives immunity, or does it also still break active roots?
It removes roots/snares and gives 5s immunity to those effects. Thats half the duration mdps have.

Re: PTS Patch Notes 09/01/2024

Posted: Wed Jan 10, 2024 1:22 pm
by Alubert
Mortgrimm wrote: Wed Jan 10, 2024 8:35 am As we play only small scale / duo the overall snare duration is fine cause it´s not only for one class. SW still in small scale? For what? Without range kd?
Please remove at least the Run Away tactic or let it break if they use any ability. Otherwise you can never catch shamies and squigs since the speed training tactic for WL doesn´t work (the lion is even slower then me).
After all a good start of balance patch
Use on them chch or wl m1 root

Re: PTS Patch Notes 09/01/2024

Posted: Wed Jan 10, 2024 1:24 pm
by Alubert
Alubert wrote: Wed Jan 10, 2024 1:22 pm
Mortgrimm wrote: Wed Jan 10, 2024 8:35 am As we play only small scale / duo the overall snare duration is fine cause it´s not only for one class. SW still in small scale? For what? Without range kd?
Please remove at least the Run Away tactic or let it break if they use any ability. Otherwise you can never catch shamies and squigs since the speed training tactic for WL doesn´t work (the lion is even slower then me).
After all a good start of balance patch
Use on them chch or wl m1 root
and run away get hard nerf some time ago. Now u can have 50% uptime.

Re: PTS Patch Notes 09/01/2024

Posted: Wed Jan 10, 2024 1:27 pm
by Mortgrimm
Alubert wrote: Wed Jan 10, 2024 1:22 pm
Mortgrimm wrote: Wed Jan 10, 2024 8:35 am As we play only small scale / duo the overall snare duration is fine cause it´s not only for one class. SW still in small scale? For what? Without range kd?
Please remove at least the Run Away tactic or let it break if they use any ability. Otherwise you can never catch shamies and squigs since the speed training tactic for WL doesn´t work (the lion is even slower then me).
After all a good start of balance patch
Use on them chch or wl m1 root
chch is on u not ranged. root M1 as WL? don´t think so, it´s a waste imo.

Re: PTS Patch Notes 09/01/2024

Posted: Wed Jan 10, 2024 1:32 pm
by nebelwerfer
Wow!
Lots of great stuff to see here! RIP SoS tho!
Great to see you have the guts to change the immunity system, now quite a lot more and I'm happy!

- Earthshatter needs a reduced cooldown considering the nerf - oathstone also obviously. quite amazingly long cooldown on this one!
- Heaven's fury/quake damage should be removed so you can have two people apply it at the same time, same goes for the landmine/nurgleboi. Would be a big QoL
- Kobs/Chosen Corruptive power/Dirty tricks should be mirrored slightly now in values; dirty tricks should improve chance to crit by 5% for party and 15% for kobs and corruptive power should reduce chance to be crit by 5% for party and 15% for chosen. (and wasn't it proccing everytime chosen was crit?) :geek:

There u go my 2 free cents, keep up the work devs it's very fun to take part in this journey :mrgreen:

addendum:

Kobs/Chosen should definetly get a prerequisite defend on their knockdown. It's a bonkers wombo combo to KD into longest punt and premades are abusing this imba.... they should work a BIT harder for kills - honestly :|

Re: PTS Patch Notes 09/01/2024

Posted: Wed Jan 10, 2024 1:34 pm
by Avernus
dalen wrote: Tue Jan 09, 2024 7:45 pm Image
Balance Changes

1. - Whirling Pin - This ability can now be defended against. Snare duration reduced to 5s and snare potency reduced to 30%

2. - Takedown - Snare duration reduced from 10s to 8s. While under the effect of Vengeance of Nagarythe this ability will knock down target for 2s. This ability will continue to build up even if you move.

- Split Arrows - The damage on Spiral-Fletched Arrow and Broadhead Arrow are now reduced by 20%.
1. Does that mean that if all available targets managed to defend from Whirling Pin - SW can't jump away?

2. Does that mean that under the effect of VoN Takedown now has 6s duration (8s - 2s from knockdown)?

Re: PTS Patch Notes 09/01/2024

Posted: Wed Jan 10, 2024 1:43 pm
by Alubert
Mortgrimm wrote: Wed Jan 10, 2024 1:27 pm
Alubert wrote: Wed Jan 10, 2024 1:22 pm
Mortgrimm wrote: Wed Jan 10, 2024 8:35 am As we play only small scale / duo the overall snare duration is fine cause it´s not only for one class. SW still in small scale? For what? Without range kd?
Please remove at least the Run Away tactic or let it break if they use any ability. Otherwise you can never catch shamies and squigs since the speed training tactic for WL doesn´t work (the lion is even slower then me).
After all a good start of balance patch
Use on them chch or wl m1 root
chch is on u not ranged. root M1 as WL? don´t think so, it´s a waste imo.
Its team play game. One of your tanks should always slot chch. Game is not balanced 1v1.

Re: PTS Patch Notes 09/01/2024

Posted: Wed Jan 10, 2024 1:45 pm
by Alubert
Another great patch!!!
KTB/Chosen stagger 5 sec - great
KTB m3 nerf - good
Engi/magus more mobile - great
jaggernut - great
SW nerf - well deserved as rsh earlier
cc immuns - good
introducing a new "in the air" type CC into the game without immunity - great
DOK inc HD tactic stack with others inc HD - im affraid its bad idea

Second consecutive excellent patch.
I am looking forward to its implementation.

Re: PTS Patch Notes 09/01/2024

Posted: Wed Jan 10, 2024 1:49 pm
by Gravord
Alubert wrote: Wed Jan 10, 2024 1:45 pm DOK inc HD tactic stack with others inc HD - im affraid its bad idea
Stacking was a bug that was fixed. Its standard hd not interacting with other same effects on the target. Highest hd works.

Re: PTS Patch Notes 09/01/2024

Posted: Wed Jan 10, 2024 1:50 pm
by Alubert
oh, mb