Re: [AM] M1 Isha's Ward [Close Date: 6th May]
Posted: Sun Apr 29, 2018 1:48 pm
FM & Resoulte Defence was strong on AM
this absorb m1 is okay not in same bracket though... its a choice... if you nerf it you take away potential choice and make them copy other healers with m1... game would be better with more choice not less in my opinion
I've never ever been worried in orvr about a AM using m1 to survive... because they don't or won't in large scale if your damage is good enough... it's never turned a big scale fight, even if they somehow managed to effectively double it which is super rare... if your damage is on point it can maybe buy them one second... or two because they are super squishy.
I feel its only strong in 1 v 1 dps AM... and the game isn't balanced around that
AM is 2/3rd healer choice in WB... I don't see why it needs nerfs as its not over performing currently...
thats coming from someone who plays as/with/against
Also all the arguements I see for nerfing are largely based on hypothetical gameplay and not the norms... Healer get guard in wb? have you been in pug wb's? lucky if dps get guard... as for organised if you switch guard (it can still happen but its less like 6 man because the damage is greater) but means dps likely die... no dps RIP against superior numbers.
Some of you guys seem to be really underestimating the damage and speed of warband play and how insignificant this m1 3600 absorb on squishiest healer is to survial... so if its insignificant in current supposed OP form... why does it need to be lowered even more? is it such a game breaking huge deal with 6 man's and scs? Any decent ST assist train should chew up AM?
Also healers lack core m3/m4 options generally... so having two m1 options and FM gives slight variety. Personally I generally take m1 heal the majority of time because healers job is to keep others alive and helps vs heal debuff spike... if Isha ward was OP it would be taken all the time by everyone and need to be nerfed but i don't think thats the case.
this absorb m1 is okay not in same bracket though... its a choice... if you nerf it you take away potential choice and make them copy other healers with m1... game would be better with more choice not less in my opinion
I've never ever been worried in orvr about a AM using m1 to survive... because they don't or won't in large scale if your damage is good enough... it's never turned a big scale fight, even if they somehow managed to effectively double it which is super rare... if your damage is on point it can maybe buy them one second... or two because they are super squishy.
I feel its only strong in 1 v 1 dps AM... and the game isn't balanced around that
AM is 2/3rd healer choice in WB... I don't see why it needs nerfs as its not over performing currently...
thats coming from someone who plays as/with/against
Also all the arguements I see for nerfing are largely based on hypothetical gameplay and not the norms... Healer get guard in wb? have you been in pug wb's? lucky if dps get guard... as for organised if you switch guard (it can still happen but its less like 6 man because the damage is greater) but means dps likely die... no dps RIP against superior numbers.
Some of you guys seem to be really underestimating the damage and speed of warband play and how insignificant this m1 3600 absorb on squishiest healer is to survial... so if its insignificant in current supposed OP form... why does it need to be lowered even more? is it such a game breaking huge deal with 6 man's and scs? Any decent ST assist train should chew up AM?
Also healers lack core m3/m4 options generally... so having two m1 options and FM gives slight variety. Personally I generally take m1 heal the majority of time because healers job is to keep others alive and helps vs heal debuff spike... if Isha ward was OP it would be taken all the time by everyone and need to be nerfed but i don't think thats the case.