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Re: New cap dmg

Posted: Mon Feb 22, 2016 8:29 pm
by Drekan
since 95% of peoples dont even care about incoming crit chance, burst will always be "too high"

Re: New cap dmg

Posted: Mon Feb 22, 2016 8:33 pm
by ThePollie
bloodi wrote:Ah yes, the classic balance scenario "there is 6 of them and i am alone in a place where there is no cover 10km around me" , we all been there.

I am sure we all will benefit from balancing the game around such occurances.
You being you aside, I never said anything about changing Sorcerer damage.

Re: New cap dmg

Posted: Mon Feb 22, 2016 8:41 pm
by bloodi
ThePollie wrote:You being you aside, I never said anything about changing Sorcerer damage.
No but you couldnt pass the chance of remembering everyone that if there is 6 sorcs you cant ddetaunt them all and you die.

You know vs what other class that also happens in such situations? All of them.

Re: New cap dmg

Posted: Mon Feb 22, 2016 8:49 pm
by notre
Try play has a heal and told me :( (zealot r35)
today i see ppl completly deleted before i can cast one of my big heals and it's "only" 2 seconds...
let's see what happens on a week

Re: New cap dmg

Posted: Mon Feb 22, 2016 8:51 pm
by lator
The higher the levels go and ppl stay in Devastator the worse defense you get. At lvl32 with full deva is probably the sweet spot with this bolster system. Cursed rested xp!

Re: New cap dmg

Posted: Mon Feb 22, 2016 8:58 pm
by Gobtar
bloodi wrote:
Mavella wrote:Slow boil? Vision of torment? Both their burst just got a lot stronger.
As far as i know, both of them are never used for burst rotations.
On harder to kill targets: CW> VoT> WoP> DB/AB >GB> ImpDo>HoR

For BWs SB is another way of masking BB.

Re: New cap dmg

Posted: Mon Feb 22, 2016 9:58 pm
by Sizer
It only seems too high because youre a scrub and arent playing the game correctly. If you play the right way with 2 wps 2 knights and 2 slayers in your group 24/7 it would be fine.

And if you didnt get it, the above is sarcasm.

Re: New cap dmg

Posted: Mon Feb 22, 2016 10:29 pm
by zabis
The only thing going through my mind right now is how many init talis will I acquire when I get home from work...

Re: New cap dmg

Posted: Mon Feb 22, 2016 11:02 pm
by TenTonHammer
At its core Damage increased with more mastery/stat points , new abilites and higher dmg weapons

but defense stayed the same because more or less BiS is still deva/duel/deva+stalk

if we had access to anni there would be no real issue

but considering that for all intents and puposes this is just like when the t2 cap became 26 for a while before t3 release

i say we humor the new ttk

Re: New cap dmg

Posted: Mon Feb 22, 2016 11:16 pm
by roadkillrobin
Higher Weapon dps = more dmg
Higher sofcap = more dmg
Armor scaling down = more dmg
Ressistance scaling down = more dmg
Initive scaling down = more dmg

Seriusly, the "top end" gear is 10 lvls behind in armor vallues. You don't even need to spec weaponskill on physical dmg dps anymore. the base weaponskill will give you what you need to hit about the same vallues as agianst ressistances. With armor debuffs you will hit even higher. Tanks at 60%ish armor mitgration with the "best" gear is laugheble tbh.
I warned about this a couple of days ago.