Re: Dps shammy (healdebuff)
Posted: Sat Nov 05, 2016 6:56 pm
Sorry but I'm going to have to slightly hijack this thread- I doubt Azareal and the Balance Mods want two threads about the same ability….unless they don’t mind- in which case I can submit a separate one.
Issue: While I agree with you that Gork's Barbs is an (almost) useless ability- especially for an ability so high up the mastery- I don't think it should be left as is or just have it’s cool down reduced.
Originally this ability was used to debuff melee dps by dealing an adequate amount of damage whenever they dealt damage, which lasted 10 seconds with a 10 second cool down and 2 second cast time (reduced with Gork’s Waaagh!)
Solution 1: Reverting it back to it's original state (before the career was gutted) makes sense (as torque would say) thematically as wrapping an enemy with Barbs would deal damage to afflicted individual instead of an individual applying a range heal 100ft away.
Solution 2: Another possible solution would be to replace the healing debuff/damage with damage that is inflicted to the target whenever they move- same reason as above- but that might end up conflicting with "Gork Sez Stop," which also needs a minor buff and potential nerf as it is supposed to act as a root, which typically last 4 seconds instead of 2.........
Solution 3: Remove the debuff, reduce the cooldown, and replace it with a DoT that scales with Waaagh! This option again, works with the theme of the ability, and helps boost a Shaman's overall damage, which was unintentionally nerfed when "Get'N Smarter" (picture provided below) was removed from the game due to general redundancy, because of the revamp to "You're A Weaklin'" ...would be nice if Shaman would also get their self intel buff back as well as they currently have the lowest intel around, which was remedied by that ability (Get'N Smarter.)
Option 1 and 2 both add more value to having a DPS spec Shaman to your group as they can help debuff and provide some damage melee careers, instead of just providing fluff damage (Both the ability and a DPS Shaman)
Option 3 would also make a Shaman more desirable as it would allow the Shaman to play both the role of off-heals and support DPS (i.e. make use of the career's mechanic)
Option 1, 2, and 3 would all remove the healing debuff, to the satisfaction of some players, and would promote group play.
For those that would contest the removal of the healing debuff:
The Shaman does not need a healing Debuff because a Choppa has a melee one that lasts 10 seconds with a 10 second cooldown, and the Squig Herder has a spammable ranged one.
*This isn’t a solo game
**I have an r40 rr40 Shaman (Gursnik)
Issue: While I agree with you that Gork's Barbs is an (almost) useless ability- especially for an ability so high up the mastery- I don't think it should be left as is or just have it’s cool down reduced.
Originally this ability was used to debuff melee dps by dealing an adequate amount of damage whenever they dealt damage, which lasted 10 seconds with a 10 second cool down and 2 second cast time (reduced with Gork’s Waaagh!)
Solution 1: Reverting it back to it's original state (before the career was gutted) makes sense (as torque would say) thematically as wrapping an enemy with Barbs would deal damage to afflicted individual instead of an individual applying a range heal 100ft away.
Solution 2: Another possible solution would be to replace the healing debuff/damage with damage that is inflicted to the target whenever they move- same reason as above- but that might end up conflicting with "Gork Sez Stop," which also needs a minor buff and potential nerf as it is supposed to act as a root, which typically last 4 seconds instead of 2.........
Solution 3: Remove the debuff, reduce the cooldown, and replace it with a DoT that scales with Waaagh! This option again, works with the theme of the ability, and helps boost a Shaman's overall damage, which was unintentionally nerfed when "Get'N Smarter" (picture provided below) was removed from the game due to general redundancy, because of the revamp to "You're A Weaklin'" ...would be nice if Shaman would also get their self intel buff back as well as they currently have the lowest intel around, which was remedied by that ability (Get'N Smarter.)
Option 1 and 2 both add more value to having a DPS spec Shaman to your group as they can help debuff and provide some damage melee careers, instead of just providing fluff damage (Both the ability and a DPS Shaman)
Option 3 would also make a Shaman more desirable as it would allow the Shaman to play both the role of off-heals and support DPS (i.e. make use of the career's mechanic)
Option 1, 2, and 3 would all remove the healing debuff, to the satisfaction of some players, and would promote group play.
For those that would contest the removal of the healing debuff:
The Shaman does not need a healing Debuff because a Choppa has a melee one that lasts 10 seconds with a 10 second cooldown, and the Squig Herder has a spammable ranged one.
*This isn’t a solo game
**I have an r40 rr40 Shaman (Gursnik)