[Eng/Magus] Sticky Bombs / Seed of Chaos
Posted: Tue Nov 15, 2016 2:48 pm
This is a proposed change to the Engineer and Magus abilities Sticky bombs / Seed of chaos.
For those who do not know these abilities well, they are both 6 point abilities in the AoE trees. They are a 15 second ST dot, that explodes at the end of its duration for a 20ft low damage aoe on a 10s CD.
Both the dot, and the aoe component of these abilities are extremely low damage, and on both Engineer and Magus they are wide considered utterly useless, if not the most useless ability on both careers.
My proposal is to rework the abilities into something slightly different. Here are the central points:
- remove the dot portion, and reduce the duration of the ability to 7s.
- increase the cool down from 10s to 20-30s.
- increase the damage on the AoE explosion to around 400-500 base damage full spec. With gear a tooltip of ~650ish.
- change the ability to proc the AoE explosion on damage. Allowing a proc rate of 1 explosion per second for the duration.
This will change the ability from a weak dot to a limited AoE ability, that works well on tightly grouped enemies. It also adds a little bit more direct damage, and spike potential to the grenade and changing trees which are crippled by low damage aoe dots.
It is balanced by the short radius of the AoE, the long cooldown, the fact that it is cleanse-able, and the fact that engi / magus do not have many reliable instants to proc it, unless if they are within 40ft. With 1s casts it would be difficult to get more than 3 if not 4 procs, which helps to balance the ability, and increase its usefulness with morales like focused mind.
From a side spec perspective without a lot of points in the tree the damage from the ability would be limited, but it would mesh well with both ST, and Pull specs.
Thanks for having a look!
Sincerely,
Karast
For those who do not know these abilities well, they are both 6 point abilities in the AoE trees. They are a 15 second ST dot, that explodes at the end of its duration for a 20ft low damage aoe on a 10s CD.
Both the dot, and the aoe component of these abilities are extremely low damage, and on both Engineer and Magus they are wide considered utterly useless, if not the most useless ability on both careers.
My proposal is to rework the abilities into something slightly different. Here are the central points:
- remove the dot portion, and reduce the duration of the ability to 7s.
- increase the cool down from 10s to 20-30s.
- increase the damage on the AoE explosion to around 400-500 base damage full spec. With gear a tooltip of ~650ish.
- change the ability to proc the AoE explosion on damage. Allowing a proc rate of 1 explosion per second for the duration.
This will change the ability from a weak dot to a limited AoE ability, that works well on tightly grouped enemies. It also adds a little bit more direct damage, and spike potential to the grenade and changing trees which are crippled by low damage aoe dots.
It is balanced by the short radius of the AoE, the long cooldown, the fact that it is cleanse-able, and the fact that engi / magus do not have many reliable instants to proc it, unless if they are within 40ft. With 1s casts it would be difficult to get more than 3 if not 4 procs, which helps to balance the ability, and increase its usefulness with morales like focused mind.
From a side spec perspective without a lot of points in the tree the damage from the ability would be limited, but it would mesh well with both ST, and Pull specs.
Thanks for having a look!
Sincerely,
Karast