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Re: Server Patch notes 24/11/2018

Posted: Sat Nov 24, 2018 2:58 pm
by Mausini
wargrimnir wrote: Sat Nov 24, 2018 2:06 pm
Mausini wrote: Sat Nov 24, 2018 1:01 pm According to this thread viewtopic.php?f=98&t=28693 you just implemented a huge prio 2 change. Where are the prio 1 changes?
Thank you for demonstrating why we generally don't work off priority lists. Things don't always work out that way.
Then why did you post a priority list in the first place? Or maybe stick to it but update it? Like that people don't wonder what you are doing. Everything looks less erratic and more transparent.

Re: Server Patch notes 24/11/2018

Posted: Sat Nov 24, 2018 3:43 pm
by oberst12
LDRL wrote: Sat Nov 24, 2018 2:22 pm Oppressor converts into 1 conqueror emblem opposed to 5 what was said in last weeks patchnotes, is it supposed to be like this?

whas wondering the same when i logged in. now im confused, do i spend the emblems i farmed or do i hold em back :roll:

Re: Server Patch notes 24/11/2018

Posted: Sat Nov 24, 2018 3:58 pm
by phononHYPE
I don't play these classes, but I do play against them a lot. Will be interesting to see how this unfolds. I have faith.

Re: Server Patch notes 24/11/2018

Posted: Sat Nov 24, 2018 4:16 pm
by SilentMorbus
oh no...i didn't read the boxes of emblems are bugged...i lost all those emblems right?

Re: Server Patch notes 24/11/2018

Posted: Sat Nov 24, 2018 4:33 pm
by DirkDaring
Finally get Divine strke back, while it was never a very big aoe heal, it was fun having it , was lame that Mythic every removed it, glad yall brought it back.

Shield thing is cool since there was always a Warrior priest keep lord that had a 1h hammer and shield as offhand very nice as a fun option .

Re: Server Patch notes 24/11/2018

Posted: Sat Nov 24, 2018 5:12 pm
by Skullgrin
My very first thought on The DoK/WP change was that you'll be able to tell what spec they are just by looking at them, as each character silhouette will now be unique. I really like that idea a lot! It was something that Mythic pushed early on in the development, nice to see you guys continuing on with that. Looking forward to seeing how this modifies the playstyles of both classes. Nice job guys!



Natherul wrote: Sat Nov 24, 2018 12:26 pm the new currency boxes are malfunctioning, we are looking into it

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Re: Server Patch notes 24/11/2018

Posted: Sat Nov 24, 2018 5:15 pm
by Rydiak
roadkillrobin wrote: Sat Nov 24, 2018 12:53 pm The changes to DoK/WP pretty much killed the last enjoyeble spec I had in this game on classes I still enjoy playing, so thats it for me. (The 2-3 times a month I still play)

Not being able to use Sigmars Radience and Transfer Essence with Chalice narrows the class down to backline heal spamming without any heal variation builds at all.
Only having acess to the new skills(old) that scales with damage is completly pointless to use with a 150 str build.
Play hybrid, like I do!

So far I am really liking the changes. All three specs are now quite defined, both in function and in appearance.

Re: Server Patch notes 24/11/2018

Posted: Sat Nov 24, 2018 5:34 pm
by Natherul
The currency malfunctions are resolved forgot to add it here.

I know there is a potential issue with using ress spells in dungeons currently. That has a fix pending that in worst case will be pushed tomorrow morning

Re: Server Patch notes 24/11/2018

Posted: Sat Nov 24, 2018 5:57 pm
by Skullgrin
Natherul wrote: Sat Nov 24, 2018 5:34 pm The currency malfunctions are resolved forgot to add it here.

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Re: Server Patch notes 24/11/2018

Posted: Sat Nov 24, 2018 5:59 pm
by Sulorie
Natherul wrote: Sat Nov 24, 2018 5:34 pm The currency malfunctions are resolved forgot to add it here.

I know there is a potential issue with using ress spells in dungeons currently. That has a fix pending that in worst case will be pushed tomorrow morning
The event vendor doesn't work on order side, he only offers smuggler weapons and a conversion from Token of the Dead to Moot Cocks would have been nice.