peterthepan3 wrote: ↑Sun Mar 24, 2019 12:20 am
It really isn't too hard to see why: though time to kill is pretty fast if a team is outmatched, it can be pretty slow if teams are equally matched - even with 2h tanks. 2h tank bringing a bad version of Guard will mean people are less inclined to bring them (a 25% guard will simply not cut it versus high DPS groups), resulting in boring double SNB specs, which result in less damage overall = longer, drawn-out fights.
A good offensive tank could literally be the difference between winning and stalemating. SNB is no longer viable for offensive play - bar SM (semi-viable, at best) - which means that offensive tanks in 6v6 are a thing of the past.
Correct me if I'm wrong, but is this not a fallacy?
Let me try to explain my position. You're saying that because 2H tanks only bring a 25% guard, it won't cut it versus a DPS group. However, doesn't a DPS group require...well, 2H tanks? That means that in order for them to DPS down the newly nerfed guard, they themselves have to make due with the newly nerfed guard. That means that kill time is actually quicker.
Now if we change it up, and instead bring shielded tanks into it, you're saying it will take longer. But if you're running your same DPS group, how is it any different from it is now? You're still going to hit that DPS/healer target for the same damage you did before. And if you say "Well, then the 2H tank groups won't survive because of the nerfed guard against SnB teams"...but because the other group is running a SnB tank to utilize the full effect of Guard, they're doing LESS damage (and I would argue considerably less)...meaning your survivability is almost identical.
I fail to see how this in any way affects 6v6 in the way you describe. To me, if comps stay the same as they were, kill times are actually quicker. And if one group opts for shield tanks, then they kill slower, making it nearly identical to what it is now. The only situation that it should increase time to kill, is if both groups decide to run shielded tanks.
As far as I can tell, the 6v6 scene is the group
LEAST affected by these changes. The players who get hurt are solo puggers such as Volgograd who fight in 1vX situations, or those who fight against warbands in ORvR situations (since the incoming damage from 24vX is tremendously higher than 6v6).
I don't know how I feel exactly about the nerf to guard yet, but honestly...I was quite sick of seeing 2H tanks everywhere shitting on pug groups. I get that from an organized group's viewpoint, it really sucks to have to change it up and I sympathize with that, but the vast majority of players don't have organized groups. If you only cater to the elite, the game really isn't going to be any better off in my opinion.
I vote to play it out and see how it goes before jumping to any conclusions. I'm going to agree with some other players who voiced their opinion and say that shaking up the meta is probably for the better. That's just my 2c, take it or leave it.