Aurandilaz wrote: ↑Tue Apr 23, 2019 4:38 pm
Don't think Rampage is "Op", rather very strong. And becoming possibly too strong as more and more Slayers/Choppas finish Invader gear which allows them to reach +70-80 armor pen values - which with combination of Rampage will lead to future imbalances. Considering it's cheap cost at 5pts, possibly limit it to 50% strikethrough, not full 100%.
It isn't always used due to it's Rage cost, but when properly used and combined with very high armor pen values, can be pretty damn powerful.
Choppas keep playing without it, and do ok enough, Slayers also play similarly, even if at times Rampage allows them "easier" gameplay where they do not need to constantly reposition themselves due to enemy parry/block checks.
How about we touch on that pesky monstro arm as well then? I mean future imbalances should consider ever rising levels of armor and bla-bla baseline bla-bla too good
Joking aside, could anyone post me this full invader WS penetration %? I've seen the new OP pen values thrown around here and there - yet I have serious doubts of anyone actually reaching those outside of RR90+ sets era.
Or being a mad lad and actually spending RR on flat stats, like 34 points for 120 WS
But even then, I assume that the % is not that high, could be wrong here though.
On the side note, Slayer and Choppa are a pain to play in any kind of scenario, be it RvR, groups or solo, at least for me.
The punitive rage mechanic gives too much of a drawback for not much gain(i.e. you have to be red to deal any considerable amount of damage outside of gimmicky lul-yellow builds), but that again, the memories and legends of RR100 slayer :|-groups are somehow still raw among some of you folk, so you probably see this in quite a different light
I've thrown around couple of times the idea of applying the rage penalty only to the innate SL/CH stats, but not the gained buffs, like auras, potions, etc. which are currently halved as well.
This's the long awaited QoL change, that would make one consider taking those classes in more setups, make the life a bit easier and not just cause you to melt in 1.5 seconds outside of guard, while smashing your potions+ragedump+detaunt macro