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Re: Balancing Kotbs VS Chossen!

Posted: Thu Apr 02, 2020 1:08 am
by SaintRon
Order (and most people who play Warhammer Online) think that the KOTBS is actually slightly stronger than a Chosen. Just because something beats you does not mean it's OP.

Re: Balancing Kotbs VS Chossen!

Posted: Thu Apr 02, 2020 1:17 am
by rTrSleepy
Dumbest post of the year, and Yes I read All of Zaxxond's post's

Re: Balancing Kotbs VS Chossen!

Posted: Thu Apr 02, 2020 3:56 am
by Detangler
kmark101 wrote: Thu Apr 02, 2020 12:37 am Lately I have noticed that Chosens started to hit retardedly hard, 5-600 damage autoattack hits are not uncommon, 500+ Cleave rounds, 600+ relentless strikes, etc.. Last night 2 chosen were topping dps meters in normal SC's, not just barely, but by far. And no, it's not fluff damage since I was on the receiving end many times, it got to the point that certain chosens hit harder than marauders.

So what happened here, how did chosen damage got out of hand suddenly?
Yolo Chosen running Discordant Winds

Re: Balancing Kotbs VS Chossen!

Posted: Sat Apr 04, 2020 11:48 am
by JohnJJ
MightyPhred wrote: Tue Mar 24, 2020 11:09 am 1. several of the changes you propose would lead to cross class skills being identical...do you have any idea how boring the game would be if the mirror classes were exactly the same?

2. if you want to beat a parry stacking chosen in 1v1 melee combat, you dont do it by trying to beat through his parry, you do it by getting behind him, or using undefendable/damage returning skills - in the knights case he has the dmg aura, shield of the sun and the melee dmg return aura, use those with a tank setup and youll beat most melee people

3. consider the game lore - a chosen is f***in massive, hes about twice the size of a regular human and far more muscled, its pretty safe to assume that he can swing a two handed sword around a lot faster than any imperial knight, and considering the violent nature of chaos worshippers it stands to reason that hes put a lot more practice into swinging big swords and axes around than using a shield, hence the reason he gets no block buff and returns magical damage instead of melee, which is significantly less useful in general because melee classes tend to strike a lot of hits giving you many chances to return damage, magical classes tend to use dots or much higher hitting skills in fewer numbers, giving less chances to return damage on them

just because there isnt a 1:1 win ratio between mirror classes dosnt mean that either they or the game as a whole are imbalanced, this game has to take into account the general usefulness of an army, rather than just your personal ability to beat up the other guy
Kobs dosen't need the parry for a 1vs1 sitauation (what the hell you talking abaut), he Need it, to parry THE GUARD DMG in grp (thats what i am talking abaut).

Re: Balancing Kotbs VS Chossen!

Posted: Sat Apr 04, 2020 11:50 am
by JohnJJ
Jinxypie wrote: Tue Mar 24, 2020 11:14 am
warhammer12345 wrote: Mon Mar 23, 2020 8:19 pm
My speech is now about KLotbs vs Chosen. I don't want to go into Slayer and Choppa. I'm interested in the two classes. Kotbs Chossen. Not more.
And thats the problem, cuz slayers just pop Rampage and poof... theres no parry or block anymore. Not 70% not 50% not even 1%.
ENTCHANTMENT (it is easy to die as a noob).

Re: Balancing Kotbs VS Chossen!

Posted: Sat Apr 04, 2020 12:22 pm
by Jinxypie
JohnJJ wrote: Sat Apr 04, 2020 11:50 am
Jinxypie wrote: Tue Mar 24, 2020 11:14 am
warhammer12345 wrote: Mon Mar 23, 2020 8:19 pm
My speech is now about KLotbs vs Chosen. I don't want to go into Slayer and Choppa. I'm interested in the two classes. Kotbs Chossen. Not more.
And thats the problem, cuz slayers just pop Rampage and poof... theres no parry or block anymore. Not 70% not 50% not even 1%.
ENTCHANTMENT (it is easy to die as a noob).
Nice theorycrafting there.

Re: Balancing Kotbs VS Chossen!

Posted: Sat Apr 04, 2020 2:55 pm
by synthrocker
Jinxypie wrote: Sat Apr 04, 2020 12:22 pm
JohnJJ wrote: Sat Apr 04, 2020 11:50 am
Jinxypie wrote: Tue Mar 24, 2020 11:14 am

And thats the problem, cuz slayers just pop Rampage and poof... theres no parry or block anymore. Not 70% not 50% not even 1%.
ENTCHANTMENT (it is easy to die as a noob).
Nice theorycrafting there.

What? You can sever rampage... the same line of defense destro use to justify GTDC... you can interrupt it... both are things that can be stopped.

No theory crafting there.

But this is about knight and chosen.

Return runefang and stay focused back to their original thing and knights are in a great, IMO, balanced place.

It’d be nice to get shatter tactic back to put pressure on healers because we don’t do any damage but I understand that one lol

Re: Balancing Kotbs VS Chossen!

Posted: Sat Apr 04, 2020 3:51 pm
by Korsario
And lets nerf Melee squig herder sicne they are **** grossly overpowered in every part of the game.

Re: Balancing Kotbs VS Chossen!

Posted: Sat Apr 04, 2020 4:03 pm
by Detangler
Lol Stay Focused is already strong enough with your 15% heal boost that has no equal. Get outta here with that nonsense....

Re: Balancing Kotbs VS Chossen!

Posted: Sat Apr 04, 2020 4:35 pm
by M0rw47h
Detangler wrote: Sat Apr 04, 2020 4:03 pm Lol Stay Focused is already strong enough with your 15% heal boost that has no equal. Get outta here with that nonsense....
Imho buffing Corrupting Retrubition (and giving it some kind of extra tactic) would be better than just nerfing Stay Focused...